JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will receive an update today. Players will be required to log in to Destiny 2 again after installing the update. Please stay tuned to @BungieHelp for updates.

Destiny 2

Discuss all things Destiny 2.
Edited by foolproofpro: 4/30/2018 3:47:56 PM
9

So What about Exotic Armor?

Exotic weapons are getting a tuning and from the road map, so is armor later into season 3... So my question is what would everyone like to see changed? Maybe list some catalyst you would like too see or maybe some perk changes you would like to happen, or link a thread to your favorite changes someone else has mentioned. Armor only though please keep focus to primarily Exotic armor, thank you! There is 2 pieces of armor I would like to see changed! 1 [armory]NEZAREC'S SIN[/armory] this helment I feel should have the effect of being able too choose between all three of the elements for its base ability of Abyssal Extractors witch allows for void kills to recharge void abilities so to allow for the ability to change between arc and solar would make it for an actual exotic feeling helmet, allowing for me too tailor it to my more sub classed choice. 2 [armory]CREST of ALPHA LUPI[/armory] This was actually an Idea I have had since I first had the item in hand, the Alpha lupi chest for the titan is really nice the ability for it to send out a healing pulse upon deployment of the barricade is very useful along with the additional orb generation. Makes for a decent support or tank chest plate, but yet I feel that it lacks like everything else, if the barricade pulse would send out an additional 3-4 healing pulses like the first one, it would make for a very nice and versatile use of an item when encountering more difficult challenges.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Insurmountable Skullfort - Now grants an additional arc melee charge. Helm of Saint 14 - increased the range of the Shield’s blinding effect. (1m) - increases Ward of Dawn strength Khepri’s Horn - When creating a barrier, the solar blast creates Both a line of fire as well as a Sunshot-explosion-like burst. Aeon - increased the circle of effect with nearby allies. - Titans now gain melee and barrier energy. - Warlocks now gain Grenade and rift energy. - Hunters’ dodge is fully charged. Doomfang Pauldron - Increased the super energy gained from melee kills if they come from Void Charged melees. Synthoceps - Increased the range of melee damage bonus slightly. Mk.44 Stand Asides - Increased the strength of barriers. - Shields recharge while sprinting after damaged. Lion Rampant - Increased the potency of the Control bonus. - increased the initial burst speed of all jumps. - Can hipfire primary or energy weapons while jumping.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • Just so everyone is aware upvoting is how things get noticed the thread won't be noticed till after a certain amount of post. Not saying you have too but if we really want these thoughts heard its up to you too make it happen.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I would like to see everything reworked. Most exotic armour pieces are incosequential due to the lack of player choices. Since builds are not a thing in D2 exotics are niche at best. I think I'd like more exotics that accentuate playstyles. Or exotics that swap out your gernades for a wrist rocket... Or a elemental boomerang!

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Nezaric's Sin will probably remain void damage due to lore reasons. Plus Bungie will stick to this because Bungie realised that, lore wise, Hunters didn't know how to Blink.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I’ve got a whole list for buffs. I’ll see if I can get them to you later!

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • [b]Doomfang Pauldrons:[/b] Melee Kills Recharge your Super, Melee Ability Kills greatly Recharge your Super and Melee Ability. [b]Crest of Alpha Lupi:[/b] Increased the amount of Health that the Barricade gives, also, receiving damage heals nearby allies.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Dunemarchers - Increased movement speed buff - Chain attacks travel further and deal more damage. (Similar to a Arc Bolt Grenade) Foetracer - increased the power of the damage bonus on ultras to +10% at start of bonus. Mechaneer’s Tricksleeves - Just for fun, but does the Last Word spinning motion on Hakke or City sidearms. St0mp-EE5 - Increased the bonus on triple and strafe jumps. - movement speed bonus is put on par with Mida’s bonus. Lucky Pants - Now grants 3 rounds for a stowed Crimson. - increases handcannon draw speed. The Dragon’s Shadow - now also allows your weapon to be quite quiet. Young Ahamkara’s Spine - Grants an additional trip mine. Graviton Forfeit - increased the melee recharge rate bonus.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • ACD/0 Feedback Fence: - Fury Conductors charge automatically over time. - Taking melee Damage with no stacks does nothing. - 1 stack does 1/2 a melee - 2 stacks does the same as a melee - 3 stacks does 1.5x melee damage - this means that you need 2 or three stacks to help in PvP. - Stack one charges quickly and does about the same damage as in D1. - Stacks charge progressively slower.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • Armor was confirmed for this summer

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          3 Replies
          You are not allowed to view this content.
          ;
          preload icon
          preload icon
          preload icon