JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will receive an update today. Players will be required to log in to Destiny 2 again after installing the update. Please stay tuned to @BungieHelp for updates.

#feedback

1/17/2018 10:12:10 PM
4

Random Rolls? Mod system? Something In-between? Feedback from a guardian.

I understand why people want random rolls and the grind for them. Personally I’m not a fan of grinding for a piece with a god roll. Rather grind for a .01% crazy item with a static roll or sparrow/ship (Like I did everyday in WoW for 7 years.) So I will explain some thought on trying to expand the mod system to hopefully come to a solution on the forum that both sides will enjoy! I do hope the mod system can bring in the ability to chase god rolls on gear for those who want to chase, and give them a reason to. With mods solely for certain gear, I believe they can balance everything but allow things to push the limits of the balance without breaking it. That being said, I don’t think it’s at that point yet. They need to push it further with say legendary and exotic mods let’s say. Modify the mod system for that. 1st mod is always masterworking it for PvP or PvE. Then the item can be modded further from there. If it’s masterworked PvP then the mods going it would ONLY be PvP-centric. And vice versa. That way theoretically you c an then balance both modes separately. And on the mod it says, only functions in PvP or PvE. Have Faction Rallies have mods to grind for, same with IB, Crucible and Trials, raids. Could even go further and have the mods say only functions in Trials or IB or Raids. Then you could further balance from there theoretically. Having grinding things viable for the off chance of those legendary/exotic mods dropping. Have some available only during in game events. Have NONE behind Eververse. TL;DR see why people want random rolls, don’t like it. Think Mod system can work, just drastically needs to be expanded upon. Will work with whatever happens. Let’s expand our thoughts constructively to get Bungie a clear path on unity of the player base!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • An expansion on mods and how they work in a system like this could solve a lot of issues potentially. Theoretical point 1: Masterwork you fun towards PvP. It’s now controlled by the PvP sandbox. Say it’s a sniper or shotgun. Grind your butt off and get say an exotic mod for it. It takes it from your power slot to kenetic or energy BUT, you spawn with no ammo for it and you got to pick up ammo from a guardian you killed. Magazine size and reserves are reduced to balance it out from being crutchy (by how much, who knows). You die, ammo goes with you. And it’s all coded into the mod itself. And we can expand it from there! Maybe a mod spot on each category of the weapon perks that massages the limits of the gun/armour balance but doesn’t break balance or god tiers mods on certain items.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon