Compared to other classes and sub classes, I find that the Arc subclass for Hunters having the longest cast time due to animation. Now, compared to a titan, it's almost instant! All of these fancy judo tricks hunters do when casting it has to go, because it gives the enemy more leg room to pick you! Am I the only one frustrated about the animation of the Arc subclass, or is it just me? And please, be constructive about criticism. Anything that would counter argue my current stand on this topic is more than welcomed.
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Not just the initial activation time, everything about Arcstrider feels slow. Though all the fancy polespinning moves look really cool, they have a lot of 'end-lag' (time where you can't act until the character finished an animation). And despite all the fancy spinning moves, somehow, we manage to [b]not[/b] hit any enemies behind us!? ¯\_(ツ)_/¯ I wish this super was more agile and have a better flow to it. Bungie tried really hard to make it look like it's really agile and 'flow-y', but it's really not. It could use a few little touch ups.