Time to kill is too long. Engagements are drawn out more than they should be, bad positioning isn’t punished when you can duck behind cover or run away instead of getting shredded very fast for being out in the open (in a 1v1 situation) passive play is boring high caliber rounds is bs
English
-
Except for paper machete walls lol.
-
Disagree. You actually need aim and straffing now. Problem is all the team shooting. Ttk is pretty fast. Try halo
-
Ttk isn't fast... I can run away from 80 percent of engagements easily. I have a 2 kd not kad or kda and I barely even strafe. this game just sucks crucible isn't fun and it'll never be likened to halo
-
Also HCR makes skill and aim irrelevant since you’re just going to be flinched and even if you had superior aim you won’t be winning if you’re getting -blam!-ed by HCR. No flinch and only the more accurate skilled person would win that’s what I want Right now if you out flinch the other person you’ll win
-
Edited by Ethan: 10/24/2017 4:10:56 AMThe destiny 1 ttk was considerably faster though. Maybe guns did more damage? Now it takes more shots from every weapon to kill, can’t 3 burst with hawksaw equivalents anymore only with the Hakke ones or vigilance wing. Hand cannons don’t 3 tap unless it’s max impact variant, grenades do less damage, melees do less damage. Stealing was more important in d1 because you’d be challenging snipers, that doesn’t happen anymore so Never enjoyed halo pvp, I actually like being able to ads 🤷♀️