For now it has my attention and I find it enjoyable. I'm not sure whether or not I will play D2 like I played D1 before HoW. PvP has been vastly improved from D1, but the Nightfall timer is quite a downgrade.
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why is the nightfall timer a downgrade, i have completed the nightfall on all 3 characters every week easily helped countless people get the rat king(beat the nf with 5m remaining). The timer forces you to work as a team i see it as a challenge. I easily did the prestige nightfall on my lunch break earlier....
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The timer is a downgrade because it is an easily self-imposed challenged. Speed runners have been doing this for decades. Congradulations, I guess... Do you want a congratulatory cookie or something?
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No i don't i'm just saying they aren't hard. I did the prestige 3 times yesterday. Just put the time in and learn the mechanics of the strikes and where adds spawn and its easy. there is a rhythm to every nf. Instead of complaining about how hard something is just focus up and accomplish the task.
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Edited by Cozyman Cam: 10/12/2017 9:42:30 PM[quote]No i don't i'm just saying they aren't hard. I did the prestige 3 times yesterday. Just put the time in and learn the mechanics of the strikes and where adds spawn and its easy. there is a rhythm to every nf. Instead of complaining about how hard something is just focus up and accomplish the task.[/quote] Why put time into a challenge I do not enjoy when I can put time into a challenge I do enjoy, like D1 Nightfall, a starting-equipment-only run in Dark Souls as each class, Nuzlocke run in Pokémon, speed running through classic side scrollers, or a button press run in SM64? Why must my idea of enjoyment conform to your own? Why must I not protest when I find a fun activity no longer fun in a sequel?