If you remove GEAR from the title you would still be right.
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Sadly yes. A fix of that magnitude is not patchable, lol.
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Just make the vendor always open ,not only on completed raid. That way people could get the loot they should have gotten from the encounters. Even though they get less from the rank up. Because you need to complete 4-5 encounters for 1 rank. Even doing strikes is more rewarding than the raid at this point.
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It would certainly help. Amassing tokens does nothing for a player in this raid until they beat it at least once. In all previous raids, you gain some power as you progressed through the raid. KF was kinda bad about it with the moldy shards, but the drop rate was nowhere near as bad as it is in Leviathan. As I have told others, WotM did it best: the right length, loot drop rate, token system, and learning curve. I love KF the most, but I know that a long, mechanically intense raid isn't for everyone. KF still rewarded you for your time invested more times than not even if you failed to complete it. Leviathan is an exercise in tedium with the abysmal drop rate. Token vendor drops are BELOW your light - a slap in the face.
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I did the baths and the dogs and opened the way to the next step. That is 5 chests. 5x 500 glimmer and some tokens as loot. I just gave up after that. If the loot isnt going to give any rewards then why should i play it. I mean ,it is the most boring raid made so far in both destiny's and it doesnt give ANY rewards. No thanks. No rewards=not worth my time. Even patrol gives a token that you can cash in the moment you get it.