Honestly, I like the grenade rarity now because everytime i'm beating someone in a gunfight, they jump up and spam grenades. It's bullshit, whereas in D2's PvP, you have to rely on pure gunskill rather than ability spam. This is just my opinion though. I think D2's PvP is harder and has a higher skill cap.
English
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This is a PvE thread.
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Shit my bad
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No worries. For what its worth, I understand why PvP players would like the longer grenade timer. Gameplay wise it makes sense. Less so in PvE.
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Is it? I thought we were talking about abilitys?
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Yeah, ability timers in PvE, and how they are being tuned poorly, due to the need for PvP "Balance".
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Honestly abilitys were fine in pve... And on top of that they have changed it since then
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Fine in D1 or fine in the Beta?
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Beta supers took a little to long fine but thats what a beta if for to figure out whats not working right idk what people can post helpful post instead of just rage
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And Bungie agreed & has lowered Super timer. But they haven't lowered the grenade/melee timers in PvE, because they want them to be more "rare". I found the grenade timer to be bad. I don't think that is a good baseline time.
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And when the full game comes out and your max light and level, more than likely there will be faster ability recharge juat like D1 did right?
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I did better in the D2 beta PvP than I do in crucible now.