This isn't CoD. This is Destiny. [b]Using space magic is what defines Destiny and what sets it apart from other games.[/b] Putting PvE and PvP together does not work. You cannot reconcile the two - they have completely different needs and skill requirements. Placating to one hurts the other when they are tied to the same sandbox. You'd think after 3 years of repeated failure to balance the two together that you'd have learned this lesson by now....
[b]The Bungie Update mentioned ability "tweaks", but it ALSO mentioned the fact that abilities like our grenades and melees should be "rare". [/b]This is clearly a PvP decision due to the excessive whining about grenade and melee deaths. This decision is made at the expense of PvE, which is the actual game. [b]Destiny isn't about guns - it's about Nova Bombs, Golden Guns, Tripmines, Axion Bolts, and Fists that frequently induce Havoc.[/b]
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90 RepliesEdited by JHarv: 8/11/2017 8:02:43 PMYou will never feel as powerful as you did in Year 1. This is a problem. When every successive expansion or new game release makes you feel weaker than you did previously, people are just going to lose interest. And I get the "Ghaul took our power" argument, but it doesn't apply to mechanics. There's no excuse for why guns should hold less bullets, feel less crisp, and have functional and enjoyable systems stripped from the fundamental game play of Destiny. Bungie is forcing us to play a reload simulator with watered down versions of what we used to use. Remember how strong year 1 Auto rifles felt? 42 bullets in the magazine of a high impact, very stable wrecking machine with field scout. Remember how good it felt to get that first legendary sniper rifle from the Vault of Glass? Sure, it was a low impact sniper, but DAMN it was awesome to have full stability AND full reload speed with a nice snappy scope and tons of reserve ammo. How about how nice it is to clear some of those repeatedly forgettable add waves by chaining supers, using shotguns and rocket launcher? Even my Crowd Control Jolder's Hammer with field scout was incredibly fun to have in my arsenal, on top of countless other weapons I used regularly for the fun and powerful factor. They're basically saying "never again" and slowing everything down to artificially create a sense of difficulty in PvE and balance PvP. That's not how balance works. Giving everyone the same weak garbage makes Destiny feel less like Destiny, which was the only thing it had going for it. It felt different than other games, mechanically. Snipers felt crisp. Abilities had that "cool" factor. Hell, even sprinting around on my titan and blasting forward through the air with a high knee to get a little boost of speed every few seconds felt freaking awesome. It's impossibly frustrating and the only thing that I can think of -- also given what I've seen from livestreams -- is that their developers are actually stupid. Like just really dumb people that have a job and do it poorly because they can't come up with anything better. I mean, when you buff a weapon class by 0.04% and try to rationalize how "in the long run, those extra bullets per ten thousands will matter", you're not leading me to think any differently. But it'll cost the business in the long run. Right now, they can continue to ride the hype of something new-ish and the name "Bungie", but it'll only go so far. Once the 13-17 year old crowd jumps off the bandwagon, they won't have much left.