This isn't CoD. This is Destiny. [b]Using space magic is what defines Destiny and what sets it apart from other games.[/b] Putting PvE and PvP together does not work. You cannot reconcile the two - they have completely different needs and skill requirements. Placating to one hurts the other when they are tied to the same sandbox. You'd think after 3 years of repeated failure to balance the two together that you'd have learned this lesson by now....
[b]The Bungie Update mentioned ability "tweaks", but it ALSO mentioned the fact that abilities like our grenades and melees should be "rare". [/b]This is clearly a PvP decision due to the excessive whining about grenade and melee deaths. This decision is made at the expense of PvE, which is the actual game. [b]Destiny isn't about guns - it's about Nova Bombs, Golden Guns, Tripmines, Axion Bolts, and Fists that frequently induce Havoc.[/b]
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443 Replies[quote]The Bungie Update mentioned ability "tweaks", but it ALSO mentioned the fact that abilities like our grenades and melees should be "rare."[/quote] Just to be clear, here is what Josh said. [i]"We want abilities to be slightly more rare, but worth it."[/i] Grenades and abilities won't have the constant uptime of Destiny 1, but you will still get to deal out a lot of Space Magic. As noted in the TWAB there have already been changes made between the console and PC Beta and we'll continue to monitor feedback post launch.