Most of the things mentioned are end-game or meant to be near max-light challenging in order to get people rewards to reach max light.
I mean, if you aren't going to play the game at it's current level and stick with old content, why do they need access to things that aren't relevant to them? When you buy a DLC, you're not buying content, you're buying access. This was and always will be the case.
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Edited by Mister Nice Guy: 6/3/2017 4:52:22 PM[quote]When you buy a DLC, you're not buying content, you're buying access.[/quote] I think people understand this much, however, some of us come from games with the practice that you are buying access to THAT particular DLC's contents. Example: certain crucible playlist maps aren't tied to a DLC at all, or tied to some but not all of the DLC's you have purchased, so you should have access to what you've bought, not what you've not bought. This week's nightfall is part of a map your DLC doesn't have access to? Well, too bad. Next week is part of a DLC you did purchase? Well, then you should be able to play it. MM should just skip lists you don't have access to, and you should only be able to load in social areas you've purchase content for, etc. Same for strikes and other parts of the game. But at Bungie, they require you to have the current and all previous DLCs/Expansions to access content, even if you aren't interested in buying all of them... not just the latest one or the one you're interested in playing. I shouldn't have to buy The Dark Below and House of Wolves if all I want to play is the base game, Taken King, and Rise of Iron. It's a shady practice to milk customers and claim one's not a "subscription game", and I was really surprised about it when they released TTK with that requirement. I was more used to "you only have access to what you bought" kind of model, not having access being taken away because I haven't bought the latest thing yet...
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I do not think you understand, this dlc is intrusive and locking people who did not buy it out of the content that was previously playable. Other games like Titanfall 2 and GTA V have much better dlc models, the latter having high costs to develop and market as well. Since it has been stated by Bungie that the game is not an MMO, I see no reason to follow this dlc model or at least not separate it from the main game, as opposed to what they are doing now.