Sounds good dude hope fully they can return snipers back to year one too lol Good ideas
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Thank you for sharing. Depending on how this post gains traction, I may make another post regarding specials and heavy. And I am still figuring out how to make Universal Remote good again without complaints from the community. I didn't care for it much, but I think it has been knocked down more than necessary.
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Well if you want any tips on what to say, my opinion is that snipers should go back to there year one handleing and medium impact snipers (LDR 5001) should be buffed in damage so they do 405 to normal armor players allowing it to kill supers but not totally wreck you when you get body shot and that the should keep snipers at a max AA of 60 "and also bring snapshot back year one ability" and shot guns should stay exactly how they are now but they could push the range out a little bit to compensate for lack of consistence. What do you think
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Why should medium impact snipers be able to take out supers? What would be the point of high I meant snipers then?
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I agree, actually. I think snipers only became so dominant in the first place because all primaries didn't keep them in check any longer. And I agree that snipers should not get high aim assist in the first place. However, I think that shotguns need a buff as well, but in a specific way. I think the lower impact shotguns should be the ones with the highest range possible with extended damage falloff values and the highest impact shotguns with the lowest range and lower falloff. In exchange, the low impact shotguns lose more reload and the high impact gets additional reload. The reason why high impact shotguns work so well is their raw damage and being able to cap the range. Now if a shotgun requires 2-3 shots for a kill at range, I think people would be less angry about them and stand more of a chance. Meanwhile, high impact needs to be right on you for that insant kill. What do you think?
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Snipers became dominant as more people got better with them. Trials of Osiris urged many players to up their skill levels.
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That just about what I was gonna say about low impact and high impact " i honestly just didnt want to type it lol" but I think they should go back to how much ammo we use to get in year one. Or almost as much.