I've never had a problem with this strike... cleared it first time as a 365 first week it was out.
It is different because you need to think about more than one thing at once, but I love how it is designed.
Other parts of the game are just too easy.
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The strike itself is ok in terms of play, but that last room, however beatable, is cheap. It can be summed up in one word: More. More death laser. More ads. More indestructible enemies. More frantic running around the room firing in all directions. This isn't a boss fight that challenges your mind as much as it tests your reflexes. I guess in the parlance of others that might mean "harder", but to me it's just tedious.
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Edited by Zero the Remnant: 1/15/2017 8:31:47 AM[quote]I've never had a problem with this strike... cleared it first time as a 365 first week it was out. It is different because you need to think about more than one thing at once, but I love how it is designed. Other parts of the game are just too easy.[/quote] I am not asking for a change due to having trouble with it. I am asking for a change to make the fight more dynamic & less cheap. Congratulations on clearing it at that LL. If you are high enough Clear the Nightfall version... The Ogre can get very cheap there. The Ogre also doesn't seem to be working as it should.
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Edited by pacificdune: 1/15/2017 2:16:19 AMIt was the nightfall... first week it was out... I get by the ogre no problem... but those shanks are real. The ogre is easy to agro on one guy while the ther two work on the boss. Just keep jumping over it. It's a different mechanic, and takes some thought on how to beat, but I do like the strike as is... has some cool mechanics in it.
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[quote]It was the nightfall... first week it was out... I get by the ogre no problem... but those shanks are real. The ogre is easy to agro on one guy while the ther two work on the boss. Just keep jumping over it. It's a different mechanic, and takes some thought on how to beat, but I do like the strike as is... has some cool mechanics in it.[/quote] So for the sake of discussion... Would you be adverse to having it to where the Ogre can be guided into attacking the Fallen Adds & boss? And making it to where a precision grenade throw to expoded eye socket would stun, distract, & hinder the Ogre for a few seconds? It would make the fight more dynamic.