I don't understand why everyone complains. It's not a hard strike at all
English
-
S.A.B.E.R. created the same level of salt early in TTK with the Warsat part. Some people don't like it when their favorite playstyle is made useless in a single event. Just like having to circle the Warsat in S.A.B.E.R., you just have to keep an eye on the ogre. It isn't that complex and gets more hate than it deserves.
-
People are just lazy in this game. Different strikes require different play styles. Big deal. Get over it. I honestly like the strikes
-
[quote]People are just lazy in this game. Different strikes require different play styles. Big deal. Get over it. I honestly like the strikes[/quote] Where did I say I hate the strike? I recall stating that the Ogre mechnics need a retool. Nowhere did I say to remake the entire strike because I dislike it. I like the chaos of the fight. I don't like cheap tactics/gameplay however. The fight doesn't require a playstyle change. It requires situational awareness, and reflexes. The issue is that there is an unstunnable, unkillable npc that is faster than the player, stronger than the player, and despite the lore/story/mechanics of the fight only focuses on the player. SABER did & still does get similar hatred. SABER's issue however is more with the Fallen version of the Warsat where the skiffs have a tendency to rapid fire their turrets. However, many players now have learned to destroy the turrets on the skiffs. In other words, there is a mechanic in place to deal with the turrets. Where as the Ogre currently has no mechanic in place.
-
[quote][quote]People are just lazy in this game. Different strikes require different play styles. Big deal. Get over it. I honestly like the strikes[/quote] Where did I say I hate the strike? I recall stating that the Ogre mechnics need a retool. Nowhere did I say to remake the entire strike because I dislike it. I like the chaos of the fight. I don't like cheap tactics/gameplay however. The fight doesn't require a playstyle change. It requires situational awareness, and reflexes. The issue is that there is an unstunnable, unkillable npc that is faster than the player, stronger than the player, and despite the lore/story/mechanics of the fight only focuses on the player. SABER did & still does get similar hatred. SABER's issue however is more with the Fallen version of the Warsat where the skiffs have a tendency to rapid fire their turrets. However, many players now have learned to destroy the turrets on the skiffs. In other words, there is a mechanic in place to deal with the turrets. Where as the Ogre currently has no mechanic in place.[/quote] This.
-
Where did I single you out?
-
[quote]Where did I single you out?[/quote] My bad then. I got the wrong impression reading your post. I apologize.