[b]For people saying TLW is a PvP oriented weapon, this what Bungie says in an article in PlanetDestiny about their weapons in general:
[/b]
Source - http://planetdestiny.com/bungie-answers-questions/
Q: Can we please get an explanation as to why we cant separate PvP and PvE for weapon buffs/nerfs/stats in general.
A: The goal in Destiny is to allow you to make a character and have that character transcend all activities and modes. We want you to play a little bit of everything, find your favorite toys and be able to use those toys, as is, all over the game.
We also want to make sure that Destiny always feels like Destiny regardless of the mode that you prefer to play in. We want PvP players to be able to have real conversations with their PvE player friends about the various items in the game.
As with the Shotgun change this week, we do make changes where we feel like they will make a significant impact and modify where the game isn’t playing as desired.
[b]Their goal was for all loot to be enjoyable in all modes of play. Ironically, as it turns out, in this same article, in the question before, the developer said that No Land Beyond was primarily a PvP weapon, contradicting himself. Regardless, we have their general goals for weapons, and nothing has EVER been said about TLW being mainly a PvP weapon. That’s misinformation made up just to be mean to others wanting their TLW to be more meaningful in PvE. The only thing we get for TLW’s stated purpose is the statement below when Bungie talks about the role of a Handcannons and TLW in the game. [/b]
Source - https://www.bungie.net/en/News/Article/13147/7_Destiny-Weapon-Tuning-20
The Last Word
The Last Word is our fastest time-to-kill (TTK) primary in the game. The intent of this weapon was always to deal lethal damage up close and in style while shooting from the hip. Right now the Stability and Range of this weapon has players reliably getting ranged kills while aiming down sights, so we want to try and push this weapon into more of its intended role.
• Changes:
• Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30).
• Reduce effective range while in ADS.
• Increase accuracy and precision damage aim assist scale when firing from the hip. “Get three coffins ready.”
• Fixed bugs with Hipfire damage bonus applying incorrectly
[b]And here is the role of HAND CANNONS in general[/b]
HAND CANNONS
During the last set of changes we made a very small adjustment to Initial Accuracy, Range, and Damage Falloff looking to curb the long range effectiveness of Hand Cannons. However, anyone who has been cross-map-zapped by Thorn or Hawkmoon knows this is still very possible. So we pushed this a little bit further. Landing a long range shot now requires slow careful aim, and a hit at that distance won’t deliver on the weapon’s full damage potential.
In PVE, the role of the Hand Cannon is very close to the role of the Scout Rifle. Hand Cannons do slightly more base damage, Scouts have slightly more ammo in the mag, but otherwise their functions overlap a great deal. To help separate these two we made the range changes noted above, but also reduced magazine size on Hand Cannons while simultaneously increasing the magazine size on Scouts. This should help push these two weapons apart, and make the player choice more interesting. Hand Cannons do more damage up close, but with fewer rounds. Scouts with greater range and magazine size, but slightly less damage per bullet.
[b]There you have it straight from Bungie’s mouth. And unless they come out and state something differently, now you know the TRUTH about TLW and Bungie’s intended purpose for PvP and PvE gun play. There’s literally no reason for PvPers to stop PvErs who enjoyed the original version of The Last Word from asking to receive something for PvE play. It used to be extremely useful against minions of the darkness, and now, it’s a joke. According to Bungie, we’re supposed to be able to use weapons in all roles (except No Land Beyond). Right now, TLW, once mighty, makes no sense in PvE while still pissing off PvPers even with nerf after nerf It’s literally the biggest failure of a success of a weapon in the whole game, but one thing is for sure, it was intended for both modes of play. [/b]
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1 ReplyThis article is 2 years old bud.