ttk can stay the same.
Shotguns: slight nerf(decrease movement?)
Snipers: nothing
Fusion rifles: more projectile speed?
All primary weapons get a range buff except high RoF autorifles and pulserifle's
High RoF ar: all good
Med RoF ar: slight buff to range?
Low RoF ar: increase range and damage slightly
Really high RoF pulserifle: nothing
High RoF pulserifle: nothing
Med RoF pulserifle: body shot dmg buff
Low RoF pulserifle: make it 3 burst body shot
Handcannons(all): get rid of those "ghostbullets, increase accuracy
Scout rifles(all): increase stability
That's how I would change weapons.
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I think that's the best way to balance the crucible
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Agree but nerf the shotguns to walk speed when equiped. Theyre only camping with them anyway.
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If hand cannons get no ghost bullets [u]then[/u] nerf range on them.