The cone that the bullets are fired to will get smaller as you get within range....
I.e. Get closer... -_- Hand Cannons aren't Scout rifles.
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If the accuracy matched it's effective range (the range you start experience), that would put it at 30 meters after the best range boosting perks, or about 100 feat. That is no where close to scout rifle ranges. The issue is, even when firing within the intended, effective range, you need to be a good 'nother 7 meter closer before you stop seeing ghost bullets on the first shot, and closer still if your firing even slight. With the average base range of a Hand Cannon without range boosting perks, your staring down a shotgun barrel, with no room to compete. It's actually part of the reason why, and to quote "Newly minted Rise of Iron Hand Cannons will have higher base ranges", because it IS that bad. It wouldn't be to much to ask that the initial accuracy was at the same point of the effective range, so you only experience ghost bullets on the first shot at the same range you experience the (harsh) damage falloff. The issue is the range is TOO close, the effective range and accuracy range are too far apart, and there's little feedback the game gives you to know when your not close enough.
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Nor are they shotguns but even then at that range the bullets still love going ghostie...
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They aren't but they should still get hits
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Unfortunately RNGesus doesn't care how close you are. You can whiff when they are in front of you....perfect sight picture dead center of the chest and you miss because it is randomly forcing something like a 3 foot shot grouping inside of 7 yards. Not just on back to back shots either. It can trigger on the first well-rested and carefully aimed shot. No amount of skill or careful planning will ever overcome an overpowered RNG mechanic.
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Bump. I lost a Rumble match on another account simply because my shots weren't registering. If I didn't have ghost bullets, I would've won by a landslide.
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Honestly, I have never had this issue. and even if I had, it would have been very very rare and not really mattered in the end.
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Edited by RAIST5150: 9/15/2016 4:13:37 PMAnd therein lies the issue. It is a random mechanic. No discernible means to know just when and where it will kick in, so there is no way to truly counter it. At best you can hopefully find weapons with perks that appear to push the stronger portion of it's impact out past the ranges you typically use it...and that even has a screwy RNG element tied to it as well Just way too much randomness involved with our ability to reliably hit well placed shots with the way they have implemented bloom in this instance. At the very least they need to dial it back so it applies more proportionally in line with the base stats of the weapon (more like it has been applied to most others). The natural accuracy, range, and stability factors can create a random enough pattern on their own as is. Test against walls in closer ranges to see the "normal" spread, and then envision how that spread naturally expands the further out you go. They don't need the massive kick that bloom is forcing on us....especially when you are staying within the gun's [I][b]designed specs[/I][/b]. They are perfectly capable of altering base stats to make the pattern wider and/or more erratic, or implement a debuff status that makes them stronger--be it a flat adjustment or stacking values. We see them use both approaches to buffs already...no reason it can't be done as a debuff. Instead of increasing accuracy/stability factors it could reduce them. Could use a flat value or run some logic like [RND(20)]+10 that results in a random +/- 10 swing to that adjustment. There simply is a much better way to achieve their goal that would appear to be more natural behavior for the weapons. And those base design decisions of Bungie are an important point that seems to keep getting missed here. People want to bag on the longer ranged shots....talk about "intended" and "effective" ranges (never mind it has been seen well within what they perceive as being the intended effective range). The guns are designed to hit for full damage at those ranges. If Bungie no longer intends for them to hit with full impact at say 30 meters....then they should not be loading them with bullets that maintain that much impact at those ranges. They apparently did intend for them to be effective to those ranges in the past, otherwise why would they have been designed to maintain full impact that far out? Think about that for a moment...they have full control over the primary incentive for someone to even attempt landing a shot that far out--how much damage it can do at that distance. When the design allows the weapon to be used effectively at a given range with a skilled hand....those with said skill are more likely to use it at that range when they see a good opportunity to do so. What else would you expect? What else would drive people to hunt large game with a hand gun in real life? Perhaps because they actually can...and are up for the challenge? If they don't want us using them at those ranges, then [i][b]change the design of the weapons themselves so they flat out become less effective at those ranges regardless of skill level[/I][/b], don't gank a shot away because of some cheezy hidden post processed calculation of the accuracy pull mechanics.
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You are not ranked in the top 100 thousand in any crucible play list don't act like you know the game at all
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Where do you even find rankings?
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I'll tell you when I find my care factor. Crucible is just meh. It's not why I play Destiny. Raids and helping my clan family with activities is my bread and butter.
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Then why even say anything about this if you're "meh" on it?
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Because I can and it's free. Feel free to not read at your leisure. :)
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It comes way after modern times realism is not the argument accuracy would be exponentially increasing and they are magnums almost all of them. Have you even shot a real magnum with a similar barrel? They are way more accurate than you think. Have you shot anything realism isn't an argument and neither is excuses. You use scout rifles because hand cannons have been nerfed very severely. Also nerfing them narrowed the skill gap for bad players so that's why you like them being down and talking nonsense.
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Why are you talking about realism? You must have me confused with someone else. I didn't mention it. An honest mistake I guess.
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Do you even use hand cannons? I am person who uses them frequently and I know that they have bullets that when in close proximity will miss. A weapon that suffers most of it is hawkmoon which has a perk for accuracy. People who use hand cannons know what they are talking about. You sir have no idea what you are talking about.
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Used them and saw the same thing. But I also see that the bullet doesn't disappear, it hits within a tight cone that envelops the target reticule. Hence why I prefer Scouts, they have the exact same thing but the hit cone is very small as they are long barrel precision weapons.