It sounds like it would be a cool weapon, but I don't think it would be as useful as Thunderlord, and may even be beaten by Super Good Advice. The idea of having ability kills redil the weapons ammo a little seems like it would be a cool idea, but would be completely useless against raid bosses, especially when you consider SGA could in theory have an infinite ammo capacity in its magazine. I think your weapon would be fine in strikes, consider there are a lot of adds to kill using ability kills, therefor rewarding more ammo. I don't think this would really provide a good case for the gun though, because it would still suffer from extremely low mag size, and fire rate.
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That is actually the intent, it's not meant to be a boss killer, that role was clearly defined by gjallorhorn in year one, and now sleeper simulant in year 2. what this gun is s'posed to be is a long endurance weapon capable of defeating medium tier and upper teir majors and trash spawns better then existing exotic heavies, i classify enemies into teirs based on their survivabilitys, a medium or high teir enemy would be captains, minotaur or knights, the theory behind this weapon is massive damage to a principal target, with extra damage to nearby low tier targets, with synergistic grenades to assist that objective. the grenades will not likely kill the main target (say a major knight) but it will kill the nearby thralls, thus allowing the user to rapidly reload his weapon (negating the low magazine size) and continue a high damage, staggering aoe attack. i gave it specific cons to balance it, the low magazine is meant to emphasize skill of the player in mixxing abilities into his combat style, thus encouraging grenades, the explosive rounds on precision shots is meant to reward player skill over someone who holds the trigger and hangs on for the ride, look at it like the black hammer, black hammer has a low magazine, only 3 rounds, adn yet, thanks to it's exotic perk, it is one of the best raid dps weapons in the game, my weapon concept is similer, except not only does it reward a single skill set (aka land rapid precision shots) with extra damage, it also rewards those who use other skills of their gaurdians effectively, it wont reweard a player who throws a panic grenade at a charging major, because that likely won't kill the major, but a player who retargets a horde of thralls rushing him, and then goes back to shooting the charging major with his now, reloaded hard hitting weapon can does some serious damage.