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8/13/2016 11:17:48 PM
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Why not make it ability kills
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  • i want the synergy with a specific single ability, instead of all abilities, and the perks available with melees allow them to be used back to back to back, which could result in endless ammo, which is something i want to avoid, i figure with 300 discipline, the grenade regening perk on precision hits should regenerate a full grenade with 15 precision hits, (and so if they miss a single precision hit they will not have a ful grenade if starting at 0 grenade energy) the way i envision this working is a player unloads all 15 rounds, and instead of reloading, goes for the grenade kill, which then makes the player reload rapidly, and increase the likely hood of him hitting 15 more precision shots to repeat the process for as long as his ammo holds out. if you look at say a gunslinger, who melee is refreshed for every precision kill, the hunter could through 5 or 6 knifes, and refresh his entire reserve ammo in a matter of 30 seconds,

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