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8/8/2016 11:51:26 PM
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Who wants Raid Elemental Primaries Again?

Who all wants Raid Elemental Primary Weapons back?

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  • Elementary primaries made the game fun, why would you remove it.

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  • Edited by Vampire Nox: 8/10/2016 8:35:14 PM
    I still use my Vision of Confluence when running around the various zones in the game. Screw that tool who thought it was "limiting weapon choice" and "was keeping people from trying new weapons". So making every single Primary weapon a Kinetic weapon somehow increased weapon diversity? You now pick your single favorite Primary Weapon, and you never have to use another Primary Weapon again. That one single Primary will serve you just the same, in every situation, as any other Primary weapon. Removing Primary Elemental Damage "increased" weapon diversity... Pfft...

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    • What if raid primaries dropped with elements but the elements faded after extensive use? For example, after 1000 rounds fired the hand cannon lost its element. Or 10,000 for an auto rifle. The guns could still have useful perks and everything, but you would need to get a primary to drop again to get an element again. I think this would solve a few problems. It would certainly make people raid more even after getting all of the gear and light level 385. You could still allow infusion which could transfer the element to any primary with the duration still intact.

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    • [b]Message for Developers:[/b] Go to Main Data Entry on the Main Servitor: Search all items (Weapons and Armor) before TTK, Delete code and icon "upgrade with etheric light" and replace with actual code and icon: infusion 1:1 . Done! I just did your job! now we need a bribed monkey in there to execute this!! It's okay to think in Balance , but is wrong not to think in AWESOMENESS which you loose taking away elementary primaries. By the way and I insist...... why there is only ARC exotic primary? It's like you had it, but then lost it immediately!

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    • Taking them out killed the game for pve players from year 1.

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    • Pretty sure every person from Year 1 wants them back.

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      • Edited by GodKingMuk: 8/10/2016 10:00:56 AM
        If this collision raid doesn't have elemental primaries then I'll give it the kings fall treatment and not care for it nor complete it

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        • That would just limit the weapon variety within the game. That's mainly why they ditched it so every gun is on a equal page. So idk why they don't make a weapon core with elemental damage so you can put in ANY gun. So any gun has a chance for elemental damage.

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          • Year two showed we can do fine without them, so I don't see the need for elemental primaries.

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            • Stopped raiding y2 very quickly because there was nothing rewarding to get anymore.

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              • If they hadn't made them obsolete, I'd definitely still be using Fatebringer, BH/Found Verdict, Gally as my base loadout. LOVED IT.

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              • I want primary elemental damage back, yes. I would honestly prefer they allow all weapons regardless of primary, secondary, heavy... to allow for the player to select what elemental damage each gun does at whatever time they want. You want solar? okay just select that weapon perk. You want void? K, select that weapon perk. You want arc? Same applies. It would cut out alot of bull shit from the game and make the experience alot more enjoyable for pve. I'm not saying every mob should get a shield though. That would be dumb and really annoying. I'm just saying every gun should have the option for all elemental damage types. It doesn't even make sense to not allow this in all honesty. Would make alot of weapons more versatile and meaningful to the players enjoyment factor of the game.

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                • I want a year three murmur. I loved being able to switch burns on the go. Just an exotic with the ability to switch burn would be amazing.

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                  • PLEEEEEAAASE BUNGO, GIVE IT TO ME [i]~ Wallace [/i]

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                    • They just need to introduce a "ELEMENTAL CORE". All weapons should be kinetic and you can apply whatever Elemental Core you want to them, that way you can personalise your arsenal to your needs. Cost of applying a Core: 1 Elemental Core (burn of your choice) 1500 Glimmer 25 Weapon Parts 15 Legendary Marks The Elemental Cores can drop as end game rewards/crucible and from Xur for 20 Strange Coins.

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                      • Just one of the many reasons I've never attempted KF.

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                      • Just have xur sell some sort of consumable that gives you a certain burn on your primary for a set duration

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                        • This was the dumbest thing they've done to date.. and their logic behind removing them? Just as dumb.

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                        • Never really cared.

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                        • Yes

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                        • Yass please

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                        • Check this out: [url]http://www.gameinformer.com/b/news/archive/2016/08/10/artist-leaks-alleged-destiny-2-concept-boards.aspx[/url]

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                        • Why not give the ability to get an element from breaking down a gun with one in order to add it to a different one. Load outs were broken year 1 due to variety yes but it's fixable. Create something equivalent to the way chroma works for elements.

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                          • [quote]Who [b][u][i]doesn't[/i][/u][/b] want Raid Elemental Primary Weapons back?[/quote] [quote][quote][quote][quote][spoiler]Fixed[/spoiler][/quote][/quote][/quote][/quote]

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                            • Me the excuse they gave was weak because people still use the same damn guns except now it takes like an extra minute to burn through major shields!!

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                            • Stop reading my mind.

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