JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Matzadorr : 7/28/2016 7:01:41 AM
69

Why give classes a different base melee range

I understand specific subclass perks and melee abilities but that should require a melee charge. The base range is kind of ridiculous for warlocks. With no melee charge, just raw 122 damage, a hunter shouldn't be losing to a warlock just as weak as him because he can't fully extend his arm for some dumb reason. It's almost like giving a class the ability to throw a grenade farther just because. EDIT: here's a good example of the different ranges if you skip to around 6:15. Warlock range is pretty insane actually. I'm pretty sure the base range and the actual melee charge of warlocks have the same range, excluding thunderstrike. I think that the current base melee range of warlocks should remain a part of the melee charge of scorch melee and voidwalker and thunderstrike. However, I think the base melee range should be evened out to around the titan level

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Warlocks ate by far the least agile class and don't really have the best armor to compensate for that. They need the range. If you're refering to the ridiculous thunderstrike melee, that's a perk that makes that reach. Warlocks are also only class without an evasion ability. You want to dial back range, give us ability to evade. But the lock honestly needs range

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    6 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon