Control is often played as clash.
Along with RIFT, CONTROL is an easily farmed K/D event in Crucible. Regardless if you win (most times you lose playing CLASH in Control/Rift) your K/D is high, and that is the goal of most people.
I suggest that the "Capture" points be increased to 1000, and the "Neutralize" be increased to 500.
The score remains the same, however, "Capture" and "Neutralize" would become TEAM POINTS.
No matter if 1 person or 6 people Capture/Neutralize, the 1000 is a solid figure.
[u][b]WHAT WOULD BENEFIT FROM THIS :[/b][/u]
1.) Non-Objective play would be nearly impossible. "Clash" Style players would have virtually no chance of winning, regardless of skill level. Priority would be massively put on Objective Gameplay.
2.) Solo players would have extreme favor/ability knowing that their sacrifice and hard work is just as formidable as an entire team of "CAPPERS" in Tradition Control. Should you be slaughtered on your victory of capturing a zone, you will know your death earned your party 1000 points.
3.) Team play will be even more gratifying. You might actually have epic battles where whoever finally captures "B" solidifies near guaranteed victory of the match.
[u][b]WHAT WOULD NOT BENEFIT FROM THIS :[/b][/u]
1.) Players who farm K/D by not playing the objective will see an extreme decrease in their ability to farm Stats.
2.) Solo players who run into teams who ALREADY PLAY OBJECTIVE will find themselves even more outmatched than before. (I believe this is worth the trade though.)
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Please bump this regardless of your opinion, as the poll is not bias.
Also vote, please. :)
EDIT :
I am enjoying coming back here to see random people thumbing down every single comment I make for no reason.
Thank you to those who are up-voting them to keep them even. And they say "I" am cancer.
I'm just a house wife lol
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Won't work..even in zone control people ignore zones and focus on kills, when kills aren't worth any points.