Control is often played as clash.
Along with RIFT, CONTROL is an easily farmed K/D event in Crucible. Regardless if you win (most times you lose playing CLASH in Control/Rift) your K/D is high, and that is the goal of most people.
I suggest that the "Capture" points be increased to 1000, and the "Neutralize" be increased to 500.
The score remains the same, however, "Capture" and "Neutralize" would become TEAM POINTS.
No matter if 1 person or 6 people Capture/Neutralize, the 1000 is a solid figure.
[u][b]WHAT WOULD BENEFIT FROM THIS :[/b][/u]
1.) Non-Objective play would be nearly impossible. "Clash" Style players would have virtually no chance of winning, regardless of skill level. Priority would be massively put on Objective Gameplay.
2.) Solo players would have extreme favor/ability knowing that their sacrifice and hard work is just as formidable as an entire team of "CAPPERS" in Tradition Control. Should you be slaughtered on your victory of capturing a zone, you will know your death earned your party 1000 points.
3.) Team play will be even more gratifying. You might actually have epic battles where whoever finally captures "B" solidifies near guaranteed victory of the match.
[u][b]WHAT WOULD NOT BENEFIT FROM THIS :[/b][/u]
1.) Players who farm K/D by not playing the objective will see an extreme decrease in their ability to farm Stats.
2.) Solo players who run into teams who ALREADY PLAY OBJECTIVE will find themselves even more outmatched than before. (I believe this is worth the trade though.)
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Please bump this regardless of your opinion, as the poll is not bias.
Also vote, please. :)
EDIT :
I am enjoying coming back here to see random people thumbing down every single comment I make for no reason.
Thank you to those who are up-voting them to keep them even. And they say "I" am cancer.
I'm just a house wife lol
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2 RepliesEdited by The Sword Logic: 6/24/2016 12:50:14 PMFirst let me say that I agree with you 100% on the fact that K/D farmers are robbing objective-based game modes of nearly all the fun. Also, as someone who makes a lot of threads here, unless you find a way to somehow tell every person here that they are utterly perfect, you're gonna get cowardly down votes. It's because for 20-30 years their moms have told them they're perfect and so if we suggest anything to the contrary they fight like the petulant children they are by just down voting things with no actual rebuttal. All that said, I still voted no. Here's why: That's the last thing Control needs. It's already a mess of people playing "musical zones." Capturing the other team's spawn zone leads to disaster every time. It swaps the spawns, causing the other team to spawn at my team's now-unguarded zone. Now everyone on my team who understands the game in its most basic sense is getting wrecked from behind because now the other team is spawning in the diametric opposite side than expected. And what was the point of capturing the enemy's spawn zone if it's just going to hand them ours? It's a zero-sum game; we get capture points and so do they. Absolutely any team will win virtually all matches if they can hold their two appropriate zones for the whole match. If you disagree, consider literally [i]every match ever[/i] on Pantheon. But, like I said, I agree that K/D farmers are robbing objective-based game modes of their fun. What Bungie should do is implement the main component of Zone Control: that teams earn points at regular intervals based on holding zones. It's called Control, not Capture.