First let me say that I agree with you 100% on the fact that K/D farmers are robbing objective-based game modes of nearly all the fun. Also, as someone who makes a lot of threads here, unless you find a way to somehow tell every person here that they are utterly perfect, you're gonna get cowardly down votes. It's because for 20-30 years their moms have told them they're perfect and so if we suggest anything to the contrary they fight like the petulant children they are by just down voting things with no actual rebuttal.
All that said, I still voted no. Here's why:
That's the last thing Control needs. It's already a mess of people playing "musical zones." Capturing the other team's spawn zone leads to disaster every time. It swaps the spawns, causing the other team to spawn at my team's now-unguarded zone. Now everyone on my team who understands the game in its most basic sense is getting wrecked from behind because now the other team is spawning in the diametric opposite side than expected. And what was the point of capturing the enemy's spawn zone if it's just going to hand them ours? It's a zero-sum game; we get capture points and so do they.
Absolutely any team will win virtually all matches if they can hold their two appropriate zones for the whole match. If you disagree, consider literally [i]every match ever[/i] on Pantheon.
But, like I said, I agree that K/D farmers are robbing objective-based game modes of their fun. What Bungie should do is implement the main component of Zone Control: that teams earn points at regular intervals based on holding zones. It's called Control, not Capture.
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I just responded to someone else's comment about this. While there are definitely people who don't understand the concept of just capping 2 points and holding them down - which leads to spawn swaps - I've also come across the opposite even more. K/D players will push so far in to enemy territory that is causes spawn swaps or imbalance in the map. His fix isn't perfect, but I see where he's coming from. If anything, more points need to be awarded for successful zone defenses.
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I tried to say I agreed with the main point. I'll edit it later to make that more clear.