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Edited by EssAndEmm2013: 6/24/2016 4:07:37 AM
44

POLL / PETITION : Increase "Capture Points" in CONTROL to 1000 and "Neutralize Points" to 500 - Points awarded as a team, not as an individual : Details inside

Yes.

153

No.

151

Control is often played as clash. Along with RIFT, CONTROL is an easily farmed K/D event in Crucible. Regardless if you win (most times you lose playing CLASH in Control/Rift) your K/D is high, and that is the goal of most people. I suggest that the "Capture" points be increased to 1000, and the "Neutralize" be increased to 500. The score remains the same, however, "Capture" and "Neutralize" would become TEAM POINTS. No matter if 1 person or 6 people Capture/Neutralize, the 1000 is a solid figure. [u][b]WHAT WOULD BENEFIT FROM THIS :[/b][/u] 1.) Non-Objective play would be nearly impossible. "Clash" Style players would have virtually no chance of winning, regardless of skill level. Priority would be massively put on Objective Gameplay. 2.) Solo players would have extreme favor/ability knowing that their sacrifice and hard work is just as formidable as an entire team of "CAPPERS" in Tradition Control. Should you be slaughtered on your victory of capturing a zone, you will know your death earned your party 1000 points. 3.) Team play will be even more gratifying. You might actually have epic battles where whoever finally captures "B" solidifies near guaranteed victory of the match. [u][b]WHAT WOULD NOT BENEFIT FROM THIS :[/b][/u] 1.) Players who farm K/D by not playing the objective will see an extreme decrease in their ability to farm Stats. 2.) Solo players who run into teams who ALREADY PLAY OBJECTIVE will find themselves even more outmatched than before. (I believe this is worth the trade though.) - - - - - Please bump this regardless of your opinion, as the poll is not bias. Also vote, please. :) EDIT : I am enjoying coming back here to see random people thumbing down every single comment I make for no reason. Thank you to those who are up-voting them to keep them even. And they say "I" am cancer. I'm just a house wife lol

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  • Honestly no. Tl;dr: that's not how control works. As much as it pains me to say this, that shouldn't be a thing. The purpose of control is to capture two points and then locking them down and preventing the enemy team to take them from you as you farm points from them. That is the ideal strategy to a flawless match. Now of course this isn't a perfect world and things usually don't turn it like that, and I see where you are coming from. There are two reasons why most teams lose a game of control, and both have to do with a general lack of understanding as to how the game type works. The first and most irritating reason is when people are just running around and killing everything and not protecting the zones. Most of the games that I've lost are due in part to a team that is clearly kicking our noggin and everyone in the team thinks they are the next mlg and not putting in the effort to capture the zones. The other reason is with people that are capturing too many zones. A few players are holding down a couple of zones, the game is flowing smoothly and you are starting to get into the groove collecting some kills and some douchebags think it's a good idea to go for the triple cap, flipping all the spawns and ruining all the progress that you have built up throughout the match, you are in for a bad time. Then they just keep on going and creating this goose chase around the map. That is as equally a hindrance to your team as the first problem. So no, prioritizing captures over kills is not a good idea. That is not the purpose of control. If that were the case, it would give incentive to just capture zones and only cause the problems I just listed earlier. It would further enable the problems that already exist. [spoiler]wow...that is a bit excessive for an answer[/spoiler]

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