Control is often played as clash.
Along with RIFT, CONTROL is an easily farmed K/D event in Crucible. Regardless if you win (most times you lose playing CLASH in Control/Rift) your K/D is high, and that is the goal of most people.
I suggest that the "Capture" points be increased to 1000, and the "Neutralize" be increased to 500.
The score remains the same, however, "Capture" and "Neutralize" would become TEAM POINTS.
No matter if 1 person or 6 people Capture/Neutralize, the 1000 is a solid figure.
[u][b]WHAT WOULD BENEFIT FROM THIS :[/b][/u]
1.) Non-Objective play would be nearly impossible. "Clash" Style players would have virtually no chance of winning, regardless of skill level. Priority would be massively put on Objective Gameplay.
2.) Solo players would have extreme favor/ability knowing that their sacrifice and hard work is just as formidable as an entire team of "CAPPERS" in Tradition Control. Should you be slaughtered on your victory of capturing a zone, you will know your death earned your party 1000 points.
3.) Team play will be even more gratifying. You might actually have epic battles where whoever finally captures "B" solidifies near guaranteed victory of the match.
[u][b]WHAT WOULD NOT BENEFIT FROM THIS :[/b][/u]
1.) Players who farm K/D by not playing the objective will see an extreme decrease in their ability to farm Stats.
2.) Solo players who run into teams who ALREADY PLAY OBJECTIVE will find themselves even more outmatched than before. (I believe this is worth the trade though.)
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Please bump this regardless of your opinion, as the poll is not bias.
Also vote, please. :)
EDIT :
I am enjoying coming back here to see random people thumbing down every single comment I make for no reason.
Thank you to those who are up-voting them to keep them even. And they say "I" am cancer.
I'm just a house wife lol
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Good idea in theory, but if you cap two points that's 3,000 free points which I feel is a bit excessive. I for one might go and cap 4 times, or maybe your team is losing and regaining control of Multiple flags 2 times (which isn't unheard of) that's already a minimum 6,000 points right there (if you lose and regain two flags twice) which is a quarter of the game. So sure control is an objective game mode, but the games would go by to fast in my opinion. However those who cap zones should be rewarded, this could be done by giving those who cap (and neutralize) and increase in points per kill. Maybe something small like 5 and 20 (or smaller) which doesn't sounds like a lot but would stack and could result in 1,500 extra points if you cap two points and go on a 30 kill game (just an example). This is a substantial amount of points Just my two cents, hope you found it interesting