Control is often played as clash.
Along with RIFT, CONTROL is an easily farmed K/D event in Crucible. Regardless if you win (most times you lose playing CLASH in Control/Rift) your K/D is high, and that is the goal of most people.
I suggest that the "Capture" points be increased to 1000, and the "Neutralize" be increased to 500.
The score remains the same, however, "Capture" and "Neutralize" would become TEAM POINTS.
No matter if 1 person or 6 people Capture/Neutralize, the 1000 is a solid figure.
[u][b]WHAT WOULD BENEFIT FROM THIS :[/b][/u]
1.) Non-Objective play would be nearly impossible. "Clash" Style players would have virtually no chance of winning, regardless of skill level. Priority would be massively put on Objective Gameplay.
2.) Solo players would have extreme favor/ability knowing that their sacrifice and hard work is just as formidable as an entire team of "CAPPERS" in Tradition Control. Should you be slaughtered on your victory of capturing a zone, you will know your death earned your party 1000 points.
3.) Team play will be even more gratifying. You might actually have epic battles where whoever finally captures "B" solidifies near guaranteed victory of the match.
[u][b]WHAT WOULD NOT BENEFIT FROM THIS :[/b][/u]
1.) Players who farm K/D by not playing the objective will see an extreme decrease in their ability to farm Stats.
2.) Solo players who run into teams who ALREADY PLAY OBJECTIVE will find themselves even more outmatched than before. (I believe this is worth the trade though.)
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Please bump this regardless of your opinion, as the poll is not bias.
Also vote, please. :)
EDIT :
I am enjoying coming back here to see random people thumbing down every single comment I make for no reason.
Thank you to those who are up-voting them to keep them even. And they say "I" am cancer.
I'm just a house wife lol
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1 ReplyBut that would encourage people to run around like crazy, flip spawns, etc. Having a high capture score also punishes you for holding multiple zones, because once you have them, you can't cap them again for big points but the enemy still can. You might even benefit more by avoiding the objective like Salvage (where it's usually easier to let the enemy team cap the relic, then disable it for more points). In this case, if an enemy was taking my flag, it would be better for me to not defend it, let him neutralize first, then re-cap it for double the points he got. This is also why I liked zone control. It was pure objective. Points came from holding the zones and not from kills.