But that would encourage people to run around like crazy, flip spawns, etc. Having a high capture score also punishes you for holding multiple zones, because once you have them, you can't cap them again for big points but the enemy still can. You might even benefit more by avoiding the objective like Salvage (where it's usually easier to let the enemy team cap the relic, then disable it for more points). In this case, if an enemy was taking my flag, it would be better for me to not defend it, let him neutralize first, then re-cap it for double the points he got.
This is also why I liked zone control. It was pure objective. Points came from holding the zones and not from kills.
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you understand that the fundamentals are exactly the same it's just OBJECTIVE POINTS that matter here it literally has no effect other than boosting said game archtype nothing should change except for play times, and "farming" players