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Destiny

Discuss all things Destiny.
6/17/2016 5:50:09 PM
0

Question for Day1ers (Read before voting)

PvE

16

PvP

2

Results/NotADay1er

1

Why did you buy/get Destiny before you knew what it was really going to be like? What about Destiny's marketing and/or the alpha or beta convinced you? What about early Destiny made you say "Yes, I want to play this game." I'm asking Day1ers specifically because I want the opinion of people who had the least knowledge about what Destiny was really going to really be like before they got it. I'm interested in what convinced early adopters to play Destiny. The following is a personal theory and is not based in fact. This is my opinion based on observations and interpretations. Please take this with a grain of salt. Please vote before reading this section, I don't want to sway opinions and inadvertently skew the vote results. [spoiler]It is my personal belief that Destiny was never meant to have any kind of competitive PvP activity. The general consensus in the gaming industry these days is that a AAA title [i]has[/i] to have a story and a competitive mode or it won't sell. I believe Activision may have pressured Bungie into including the Crucible. This makes balancing a nightmare and goes against the whole point of the game's lore. Firstly, we are Guardians. Let me remind you of something that was used in Destiny's early promotional material: "NOW this is the law of the jungle, as old and as true as the sky, And the wolf that shall keep it may prosper, but the wolf that shall break it must die. As the creeper that girdles the tree trunk, the law runneth forward and back; For the strength of the pack is the wolf, and the strength of the wolf is the pack." The whole point of Destiny was to band together to push back the Darkness. Having a competitive mode hugely distracts from that and takes time and resources away from building a better PvE experience. Secondly, balancing Destiny in a PvP sense is impossible. In Halo 3 there were about 30 or so weapons, including grenades and mounted turrets. Every shotgun, every sniper rifle, every magnum works the exact same way as every other gun of it's respective name. Every player has equal opportunity to acquire every gun. Guns appear on the map in designated locations. You'll never play a matchmade game of Halo 3 in which only certain players can use certain weapons. Players don't have unique class abilities. Everyone starts the match with the same grenades. Everyone jumps the same way. This is not so with Destiny. There are many different guns in every type, all with different stats and the possibility for many different variations of modifying perks. Some weapons and armor have special perks that no other can have. Players can choose from 9 different pools of abilities, both passive and active. 27 different grenades, 27 different melees, [i]3 different jumps[/i]. It's just too much. In PvE you only have to balance against an AI that you build, but PvP exponentially multiplies the problem by forcing you to balance everything against everything. I can't imagine that Bungie's vision for Destiny originally planned to have to deal with this hot mess. Now don't get me wrong, I have nothing against people who enjoy PvP content, I just think Destiny specifically never should have tried to do PvP. It just doesn't make sense from a design perspective, nor does it make sense from a lore perspective. But that's just my opinion, thoughts?[/spoiler]

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