Trip mines are meant to be traps and not sticky nades hence the change and tripmines were way too over used and too powerful heck when planted it did more damage with a single hit than lightining nades again hence the nerf
The nerf is good
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The nerf made the nade completely useless...if you disagree, you probably don't play as a gunslinging hunter. I mean seriously, nerf by removing the stick to targrts aspect..fine. The current spinning randomness makes it unusable, when you do plant a target. Adding to the frustration the nerf made it to where targets are almost killed...even when planting one right under the feet or right behind them. If you're intrested, I can link several epic fails attributed to the recent nerf hammer.