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originally posted in: Trip Mine Nerf Unwarranted
6/14/2016 10:02:28 PM
2
Considering how every Hunter in PVP is now spec'd to have almost instantly recharging grenades, a nerf was definitely needed for this particular grenade. If you've ever played Mayhem against six Hunters laying mines all over the map every 3 seconds you would understand that something had to be done. It's one thing to say that a nerf went overboard. But to completely ignore a problem that exists simply because that was YOUR cheesy strategy is kinda lame.
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  • The problem really didn't exist. Hunters aren't the only class that can have two sticky grenades, and the only way for them to get their two shitty, double-edged sticky grenades they have to use an exotic armor piece. As for its affect in Mayhem, who gives a shit? It's a rotating playlist designed solely for dicking around

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  • Good point for one game mode where you could say the same about Titan lightening grenades or Warlock OR Titan firebolt grenades. If you are a SKILLED hunter you are upset about this nerf. If you ever stuck another player with a tripmine you definitely deserve the kill. It's basically the same as sticking someone with a fusion grenade or magnetic grenade. There was no point of them taking that away. It was pretty careless in my opinion.

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