I know the third subclasses are nothing new and i know there is no changing them BUT just for hypothetical game discussion id like to ask what you think about how i [b]personally[/b] would change the subclasses.
I feel class roles are a little wonky right now because each class doesn't feel like it plays as individualistically as they should so i would design it like this....
[u]1. ONLY 2 SUBCLASSES PER CHARACTER[/u]
- one subclass would be offense and one would be team based support
[u]2. HUNTER[/u]
- offense - Gunslinger.
I feel gunslinger is a very hunter-esque special with a moderate kill potential as you only get 3 shots (4 if you choose that exotic path)
- team support - Nightstalker.
Tether is a great support idea with the plethora of orbs it drops and the damage it does when combined with the support of an entire teams focused attacks
[u]3. WARLOCK[/u]
- offense - Voidwalker
Voidwalker, like gunslinger, has a bit of range and a moderate kill potential as it requires enemies to huddle together
- team support - Sunsinger
I would however modify sunsinger. It would no longer be a self resurrection ability but rather a team res ability where, when activated, the worlock would be able to instantly revive all teammates with a set distance like 20 meters or something.
[u]4. TITAN[/u]
- offense - Striker
Striker also has a moderate kill capacity requiring mobs to group up but also allows for the quick, instant overtake of an area.
- team support - Defender
I would of course leave the dirty bubble untouched. Every fire team needs a dirt bubble. It allows for both team shields or a team damage increase while providing an area of safety.
[u]Conclusion!
[/u]I chose those specific offensive subclasses because none of them allow a player to run around from one end of a pvp map to the other end killing everything in their path and if you aren't in pvp, i personally believe you should be using team support sublasses anyway. The team support classes i chose would make each class individually useful and would work well together giving each class an individual role again.
I just think this would be a balanced way of doing it in MY PERSONAL HYPOTHETICAL destiny.
LEMME KNOW WHAT YOU GUYS THINK AND [b]THANKS FOR THE READ!!!!!!!!!!!!!!!!!!![/b]
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Edited by Thinking Tomato: 5/20/2016 11:58:52 AMNo. People already have had some subclasses and some have grown attached to them. If you take that away, then they might just quit with the game. If you were running your own company, it would crash and burn ( no h8 )