The other night I had a new weapon, and a new piece of armour. Start leveling them up with motes of light. After about 10 motes spent, the weapon had about 3 nodes ready for upgrade while the armour was only about a sixth of the way around the first node and I couldn't help but think that you can max a weapon for only a small cost in motes, but armour requires what seems to me to be a quite excessive amount.
Some might say that since we swap weapons out more often than armour it makes sense for it to upgrade quicker, but at the same time it's the weapons that have the most gameplay affecting perks. After all, I've never seen people calling for a nerf to 'scout rifle loader' or the one where grenade kills recharge melee energy (or vice versa). In the end the passive buffs applied by armour pieces have a much more minimal effect on player effectiveness compared to weapon ones, so it just seems silly for armour perks to require so much more effort to unlock.
So this post is mostly about getting the per-mote experience gains for armour buffed to be more in line with the gains for weapons. Be sure to vote!