What are the true affects of target aquisition(aim assist)? Some popular youtubers have made videos claiming they know but give no solid evidence. I came across this in-depth video from Vraethx. He found target aquisition has no effect on reticle slow down and a 30-50% increase on bullet magnitism. Is this an accurate analysis of target aquisition? Are there any flaws in his tests? Do you think snipers should have bullet magnitism?
EDIT: Please watch the video before commenting.
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12 RepliesEdited by ScientificBEST: 3/17/2016 1:08:05 AMI think it's partially true that snipers have a small amount of bullet magnetism, but not much. The term "bullet curve" is probably pretty accurate. My theory is that the hit detection algorithm has a set amount of curve that it will accept (basically a margin of error) as a hit. But sniper have such a small margin of error that it's barely noticeable. If you took two snipers with very different aim assist stats, and you tested them for bullet magnetism from the same distance, firing while the reticle remains still, you would see very little difference between them. [b]But then there is a latency "grace" factor.[/b] This is all hypothetical, but bear with me. Let's say my margin of error is 2-3 inches depending on the aim assist stat. That's barely a noticeable difference. But then I "sweep snipe" a target. When I do that, my console has to send info to the host console telling it where my aim was when I pulled the trigger. But it must send that info in several discreet packets, and the host machine knows that I crossed over the target's head at some point along that sweep shot, but it doesn't know precisely where that happened. So it has to make a judgement call. One example of how Destiny might handle this is to just take the start and end of the sweep motion and assume I pulled the trigger in the middle of that motion, and then [b]expand the margin of error by some multiplier.[/b] Let's say that multiplier happens to be 4. So at the bottom end of the aim assist spectrum, we get: 2 inch margin * 4 = 8 inch margin And at the top end of the aim assist spectrum we get: 3 inch margin * 4 = 12 inch margin Now we begin to see a noticeable difference between the snipers. And we can understand why one sniper seems to have an easier time making headshots, even when typical bullet magnetism tests don't seem to indicate much of a difference at all. [b]I could be entirely wrong, but this idea makes sense to me, given my personal observations and having a very small grasp on how net code and error handling works.[/b] [Edit 1] Again, I am probably wrong on the specifics of how Destiny handles aim assist and latency. But I don't think I'm terribly far off. [b]I'm just offering an example of how stats can be manipulated on the fly to create effects that we won't notice in controlled test environments like we see in these videos.[/b] The case of sweep sniping is interesting because it's difficult to measure the variables and effects involved in such a quick motion, and each instance of sweep sniping will be somewhat unique. Another thing to consider is that [b]tests in PvE may not correlate well with what we find in PvP[/b]. It's been said that aim assist is improved (or perhaps hit boxes are enlarged) for PvE enemies. If that's the case, then there may be a lot of other factors that vary between the two game modes. Idk. Idk. I'm just another dumb Destiny fan with too much time on his hands...