I'd like to ask in what way do you people determine how much a game should cost?
Why did people ever assume this game would be anything less than 60 to begin with?
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The developer of the game really. They aren't a big developer. They don't have the experience these other developers have. It's like putting $120 price tag on a shirt from American Eagle to match the $120 shirt from Ralph Lauren Polo shirts.
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The idea that the size of the development team should have any bearing on the size of the game is ridiculous. Are you honestly suggesting that a game with the size, scope and ambition of No Mans Sky shouldn't be allowed to charge the same as the anaemic Street Fighter V? Just because of who it's made by?
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[quote]The idea that the size of the development team should have any bearing on the size of the game is ridiculous. Are you honestly suggesting that a game with the size, scope and ambition of No Mans Sky shouldn't be allowed to charge the same as the anaemic Street Fighter V? Just because of who it's made by?[/quote] I think more to what he's saying is that given the size of the dev team, the scope of a game is typically proportional, and so then is the price.
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I'm simply telling you how it is, not how I think it should be.
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The very fact that No Mans Sky costs $60 means that you're telling me how it should be, not how it is.
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Experiance and how big the team should not and does not dictate the price of a game. Should be time spent making it and the content within the game. Seems insane to be that "indie" devs CAN'T charge what they want for their game. Do people not realize how ludicrous that sounds?
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I'm simply telling you how it is, not how I think it should be.
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I see, that's my misunderstanding then. Still a shame thats how most people feel.