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Edited by SolarCerberuS: 2/15/2016 9:54:33 PM
1
great Idea and makes sense seeing as majority of other online MMO games have some kind of weapon crafting system, and although I personally do not think destiny should be considered MMO it claims to take elements from it. I believe any crafted weapon should take the exotic slot however and obviously require certain items to make it possible obtainable from various enemies/missions in game. For those who have played fallout 4 I like the customisation of the weapons and I believe that some traits could be borrowed, for example changing of the grip could effect stability and handling, changes to breach could effect fire rate and reload speed and changes to barrel could effect range and impact. then obvious scope changes etc, all should be visually depicted on the weapon. Also I think exotics should have a slim chance to drop an item to pass along a currently existing exotic trait, this could only drop from 310 + exotics and like I said only have a chance to drop (1 in 5 or 1 in 10) so that everybody isnt running around with a full auto high impact chain lightning (or similar op weapon) primary.
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  • I see Destiny as new type of hybrid MMO that hasn't quite gotten off the ground yet and devs or publishers aren't sure of which direction to go and what to blend. (In my opinion) I mean they have live events like MMOs, RNG likes MMOs (Though I feel like it's much more punishing), and even microtransactions like MMO's have nowadays. Yet it lacks the length and other systems that other shared worlds/MMO's have and that's what is hurting it. As for the rest of your post, I think that's an idea to definitely keep in mind if the system had more potential to be abused that I put down on paper. Thanks for the comment!

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