If Bungie had not intended that destiny be an RPG they would have not had such a grand focus on RPG mechanics in the game.
I believe it was a case of them never having developed a AAA RPG before but knowing what AAA RPGs have.
So they went with core gameplay they are very familiar with and added on to that the Looting RPG mechanics they weren't familiar with.
It's like giving an electrical engineer an architectural challenge, they have the basic idea but they've never done something like that before so they focused on what they know.
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Edited by Mememia: 2/5/2016 11:34:52 PMI'm seeing you everywhere. Keep on spreading dat info. Especially on The Division.
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I shall!
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I wonder though, if finding and upgrading loot is really RPG. It's a mechanic in almost every (but not all) RPG games, but it isn't really character progression. It certainly isn't in Destiny.
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It's more so finding and upgrading loot that helps you build your character towards a role. You see the loot in destiny doesn't encourage role playing. There's no diversification of stats that allows player to focus on one particular build or another. Build Options are critical to RPG games, that way you can play the role that best fits your play style or your group play dynamic. Hence why most traditional RPGs have the holy trinity of classes. Tank, DPS, Healer/Support. Destiny was almost there, the perks and classes could have lended them selves to this but the design never made it that far
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[quote]traditional RPGs have the holy trinity of classes. Tank, DPS, Healer/Support.[/quote]Looked like Destiny was going that direction in the beta. Titans were supposed to have the most armor. Hunters were supposed to have the most agility. Warlock's were supposed to have space magic. But by level 20 it was clear that all the classes were pretty much the same.
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Indeed. As I said the base was there they just never followed through with it.