Referring back to a previous point I made about planned synergies, I think many of these changes are well outside the realm of possibility. Any proposed alterations to the base effect that a talent currently has, or to the talent's position in the grid, are likely to be unacceptable to the development team. Having said that, I do think you are on the right track in some of your ideas, particularly those that focus on the lackluster support talents that the Sunsinger currently possesses.
Your Sunburst fix, for example, is right on the money. This is exactly the fix I had recorded for this talent myself. I also agree with the idea of the Sunsinger as a healing type of support class. Unfortunately, I don't think that is something that carries over particularly well when it comes to reviving teammates, because too much of the way difficulty is added as the game progresses involves revive timers and restrictions. However, given the popularity of perks like Cauterize, and the increasing presence of areas and mechanics that prohibit normal health regeneration, I think that the simple ability to forcibly trigger regeneration is valuable enough on its own. That's the direction I went in.
I also think that the default behavior of Radiance, and by extension of Song of Flame, just isn't all that good. It's worth the effort to address some of the ways in which that concept falls short, as well as to justify why we would want to have access to the cooldown reduction as a team, since group-throwing grenades has never been a strategy in any game mode or encounter. Similarly, the problem with Radiant Will is that one seldom uses Radiance for the sake of Radiance. If the super itself provided more useful effects that were worth prolonging, this talent would be worth taking without adjustment.
Your Solar Wind fix is interestingly similar to what I eventually settled on (for now anyway), but I think you went a bit too far with both the blinding and the suppression effects. I'd also apply a buff to Brimstone, as that talent too is somewhat weak in my opinion and doesn't mesh well with the base effect of the Scorch melee.
Your changes to Angel of Light are too severe. It's a niche talent to be sure, but for those who can do well with it, it's already pretty good. The only thing I might consider adding to the talent would be some buff to the Warlock's jump ability, like faster movement while using Glide. This fits with the theme of the talent and helps to alleviate the fact that Glide is the slowest jump in the game and that the Sunsinger is stuck with it, without having the powerful offensive talents to make up for it that the Stormcaller has. That change wasn't previously on my list, but I've added it due to the fact that many people seem to feel that Angel of Light is weak in its current form, and you've caused my thinking to evolve on the matter.
Having said all of that, I now present my own proposed changes to the Sunsinger subclass for your critique. This is how I would fulfill the subclass' "need to come up."
Sunsinger changes:
>The base cooldown rate for abilities while Radiance is active has been improved. The maximum rates have not changed. This makes Radiance somewhat less dependant on strength and discipline scores.
>Ability cooldowns affected by Radiance and Song of Flame will ignore the Trickle modifier for as long as those effects are applied.
>The Song of Flame talent will now affect all allied players regardless of proximity to the caster.
>In addition to its current effect the Song of Flame talent will now cause the ability kills of all fireteam members to immediately begin health regeneration.
>In addition to its current effect the Solar Wind talent now extends the range of the Scorch melee. Enemies pushed by Solar Wind will be staggered.
>In addition to its current effect the Brimstone talent now causes enemies to receive the full burn damage from Scorch immediately. Enemies damaged by the Brimstone explosion are ignited.
>The Sunburst talent now applies to grenade kills as well as those of the Scorch melee.
>In addition to its current effect the Angel of Light talent now increases movement speed while using Glide.
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I don't think it is impossible to move a talent point on the grid, especially when they look at the statistics about which perks are ultimately used the most. Viking Funeral and Touch of Flame are easily the most common, and it can be argued that this is also the 'only' way that the class be played currently. I understand what you mean about moving things around though, and I agree that you're right that Bungie is not likely to adjust the talent grids for Sunsinger or any class. I just feel it would be better if the different "Build Paths" were a little more cleared out, but that is more my OCD talking than something that is actually necessary. I read over your post twice just to make sure I was understanding where you were coming from and trying to gauge the potential your changes would have. This left me with a few questions. 1. With the changes to Radiance that you suggestion, are you calling for the recast timers on abilities to become fixed (Say at 2 seconds) so that they don't rely on stats and provide their maximum effect constantly, or are you calling for an increase on the regeneration rate so that is it still dependant on stats but does necessarily require you to have maximum of that stat to fully indulge the effect? In the case of the former, this will make Radiance outright ignore the Trickle Modifier, which I feel is absolute fair as Supers should not negatively be impacted by most modifiers (with Match Game being an obvious exception since Supers deal elemental damage). In the case of the later, it would still be affected by Trickle. Your comment about having Radiance and Song of Flame ignore the trickle modifer while they are active leads me to believe that you are asking for an effect like the Former, but it is unstated. 2. Song of Flame falls into the same problem as Radiance does under the Trickle effect. Without restating my previous concern all over again, would it be easier to allow Song of Flame to fix the recast time of ally abilities to 5 seconds (This would give them 2 Grenades/Melees per Radiance, and 3 with Radiant Will or Heart of Praxis Fire) as to bypass this modifier? 3. I like the changes you propose to Solar Wind, but I really do feel it needs a suppression effect so that it can be on par with the other Support Classes. There is a large issue with using Stagger in that the Epic Modifier (or certain majors and almost all Ultras) prevents the enemy from Flinching, outright negating the benefit of this talent. Moving this to Suppression allows Sunsingers to fall back on it in a pinch and not risk fully losing it. The other issue I have with Suppression is that, if it is only staggering, people will still choose Flame Shield over it. 4. With your changes to Brimstone, Scorch would become overpowered. I'm not saying that to be mean, but Viking Funeral and Touch of Flame in PvP already cause the burn to nearly kill someone who is using anything but max armor or some kind of regeneration like Cauterize or Red Death. It means that, rather than killing you over 3-5 seconds, you will be instantly brought down to death (or near death) instantly. It also means that a single shot leading into that melee will mean Scorch will instantly kill any guardian in PvP. While your change works for PvE, it totally unbalances PvP and continues to favor Sunsingers who use Radiance as a Melee wrecking ball. Radiance + Scorch was already feared because of how powerful it was. With this change, I can't help but adamantly disagree since it would allow a Radianced Sunsinger to OHK any player regardless of overshields or armor. 5. I like and hate the proposed change to Angel of Light. No one is going to argue that Glide is the worst of all the jump skills and I appreciate that you've attempted to remedy this. However, this is an unforeseen consequence with the proposed change and it has to do with Distance. Hunter has the longest jump of all the classes (Titans hold this title with Twilight Garrison, but as it is not classified as a 'jump', it is discounted) with Triple Jump and Bones of Eao (which only count because it specifically adds 1 Jump). Titans have the Fastest Jump but the shortest distance. Warlocks have the middle ground because Glide allows for a LOT of consistency due to it maintaining a very specific arc when used. With the proposed change of improving movement speed, Warlocks will now travel about as far as Hunters are capable as Titan Speeds, effectively making Glide the best jump in the game. This presents two problems: First, it will still be a niche talent. Players might find it useful to use this talent for Jumping Puzzles, similar to what Hunters enjoy with Bones of Eao, but they are also not likely to really use it outside of these kinds of situations, even with the normal effect of holding yourself in the air being considered. The second issue is that it still doesn't do enough. Elevating Glide to be the best jump in the game notwithstanding, there is simply no reason to actually main this perk. While masters of this perk have used it to great effectiveness in PvP with its current effect, the suggested changes for this perk are still sadly dwarfed by Touch of Flame and Gift of the Sun. This is purely because it provides no statistical advantage. The reason my version of Angel of Light doesn't work is because I pushed it too far. The reason why I feel your won't work is because yours doesn't push far enough. I believe your framework is an excellent and well considered approach. It has far more merit than my suggestion, but like all suggestions, it still feels like it needs a little more work. As much as I would love to see 3 Distinct Build Paths available for all classes, it is entirely unreasonable. I understand that, much in the same way that I understand that my original post for sunsinger suggestions was widely hated because they pushed the envelope too far. Thank you for giving me an opportunity to view your ideas and see how I might approach the middle ground more effectively. Somewhere between your ideas and mines lies a great solution. Sooner or later, someone will find it.