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Edited by Lil Durk: 12/27/2015 2:41:15 AM
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An in-depth breakdown of what Jon W. means when he says the 0.04% buff is "situational."

[b]The discussion on the notorious "auto rifle patch typo" begins at 2:53.[/b] Warning: video contains profanity. For the purpose of this discussion, I have selected three specific quotes from Planet Destiny and Jon Weisnewski, listed below. [b]4:04-4:21[/b] [b]PLANET DESTINY:[/b] "[i]So [I'd] be curious to know, sort of, how those numbers actually play out. If we're getting, you know, a fraction of a percentage on any one bullet, you're [b]probably not going to see a whole number change[/b], but in a pvp, competitive environment, um, [b]is that .04(%)--is that actually going to give me a faster time to kill?[/b][/i] [b]4:21-4:23[/b] [b]JON W:[/b][i] "Uh, it's depends; it's situational."[/i] [i]Is[/i] it? In which "situation" will a 0.04% damage increase lower the time to kill (TTK) of a weapon? Mathematically, it would appear that this statement is false, within the parameters of Destiny pvp. I'll explain why below. [b]4:33-4:42[/b] [b]JON W:[/b][i] "Auto rifles are VERY sensitive to [b]small changes[/b], and that's because you're shooting [b]a lot of rounds[/b] in a very short time frame."[/i] In this case, the "small change" in question is the 0.04% buff. Jon claims auto rifles are sensitive, but this change is [i]exceedingly[/i] small--it's absolutely miniscule in nature. He goes on to say the reason they are so heavily affected is because you are shooting "a lot" of rounds. But just how many rounds would one have to shoot in order to actually see a difference in TTK? In the case of the highest ROF/lowest impact auto rifles, precision damage is 16, within the effective range of the weapon. After applying the 0.04% buff, the new precision damage is 16.0064. Now, in order to decrease TTK, the number of bullets needed to kill would have to decrease by at least 1. On a normal guardian with approximately 200 health, the [i]Necrochasm[/i] would require 13 headshots to kill, if precision damage was set to 16. (16 × 13 = 208) If we wanted the Necrochasm to kill a 200 health guardian in [i]12[/i] bullets, instead of 13, we would need to increase the precision damage to 17. (17 × 12 = 204) However, we have a problem...the [i]new, post-patch[/i] Necrochasm only does 16.0064 precision damage, not 17. So what does this mean? It means that a 0.04% damage increase would, in fact, [i]not[/i] lower the TTK a 200 (approx.) health guardian. In order to actually [i]see[/i] a difference in TTK (one less bullet required to kill), the target would require much more health than 200. [b]The guardian's health would have to be approximately 40,000![/b] BEFORE 0.04% increase 40,000 health ÷ 16 = 2,500 headshots AFTER 0.04% increase 40,000 health ÷ 16.0064 =2,499.0003998401 or 2,499 headshots [b][u]CONCLUSION[/u][/b] Jon Weisnewski is claiming that auto rifles were intentionally buffed by less than half of a TENTH of a percent. Just so you can imagine how small that is, imagine breaking a dollar into 100 pennies, with each penny representing 1% of the dollar. Now take each penny and cut it into 10 pieces (1,000 pieces). Now cut each one of [i]those[/i] pieces into 10 more pieces (10,000 pieces). Now take FOUR of these, and you now have 4/10,000 or 1/2,500 or "0.04%" of the pieces needed to equal the original dollar you started with. That's how much Jon W. is claiming they wanted to buff *max ROF* auto rifles by. And now, I am left with one question for you, Bungie. Now that I've shown you the mathematics, and proven that [b]there is currently no way that the 0.04% buff could possibly decrease the TTK a guardian in Destiny[/b], what is your response? Would you care to elaborate on Jon's assertion that the decrease in TTK is "situational?" Could you provide us with an example in which we could actually [i]see[/i] the difference on-screen? [b]To the members of the Destiny community who took the time to read this, thank you. As always, I appreciate your comments and feedback. Positive critiques are always welcome![/b] -Dom

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  • They failed and lied to cover it up.. they should have just admitted there was some kind of epic failure in this balance and told us they would fix it as soon as possible to bring us the promised buffs.. Another lame and disappointing showing from team Bungie.

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