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Edited by Dexter307: 12/28/2015 4:43:12 AM
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How do you know the damage is exactly 16 though? The UI rounds numbers so you don't see the exact decimals you're doing. It could be doing 16.496 and so it would buffed up to ~16.5. The change is small, yes, but at very particular ranges this will reduce the shots needed to kill by 1 when you realize that the damage also has decimals after the number that you don't see in the UI. Max fire rate autos are currently the most powerful auto rifles BY FAR, so they didn't need a big buff
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  • Edited by ironBill: 12/28/2015 2:52:44 PM
    I don't think anyone is confused by the decimal. I don't think anyone is confused by the game design. As I argued with the other gentleman, in technical terms you are right. It's the practical side that gets in the way. The sheer number of precision shots necessary to kill makes a one-bullet difference moot, especially when you take into account your scenario where the damage drops off due to range. It's going to be pretty difficult to land that many head shots on a target outside optimal range.

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  • Edited by Dexter307: 12/28/2015 3:12:52 PM
    One shot makes a huge difference

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  • Then why add to damage why not add to effective range of the at if that is what you wish to effect, and what you are changing/tweaking with the fix. I can see the math where it would at "situational" ranges affect that as he said the Ui is fluid and always shows whole numbers even though they are not For example at 0 to 3 feet it does 20.9 3.1 to 6 it does 20.75 Etcetera I just see it as more of a range affect rather than a ttk boost

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  • You don't seem to understand how this works. To reduce the TTK you have to reduce the bullets needed by 1. A .0.04 buff is not going to do that.

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  • Edited by Dexter307: 12/28/2015 2:19:49 PM
    At certain ranges it will At the range where it drops to 15.378 a .04% buff will reduce shots to kill by one at 200 health.

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  • Edited by ironBill: 12/28/2015 3:22:39 PM
    Actually, no it doesn't. In your case, before it would take 13 shots to kill. After would take 12.5, which means you still have to fire that 13th shot to get the kill. That's not to say there isn't some break point where what you say would be true, but the range at which this becomes true makes it far less likely you could accurately land those shots. This further diminishes the effect of the "buff".

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  • Edited by Lil Durk: 12/28/2015 2:19:42 PM
    No it won't! The range is irrelevant. Do you seriously not understand how small 0.04% is? Maybe if it was 4%. Or even 1%. But 0.04%? You would have to fire over 2,000 SHOTS before you saw a difference.

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  • Read my post again. At 15.378 a .04% buff changes the TTK

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  • No it doesn't. You don't understand how to change TTK. That's the problem.

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  • You change TTK by increasing damage to reduce the number of shots to kill. Read my posts again

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  • That would reduce TTK if there was actually an auto rifle that did 15.378 precision damage. But there isn't one. You would have to be shooting at someone outside of your effective range. And guess what? High ROF auto rifles are already inaccurate, so you're definitely not going to hit all headshots at that range. In fact, you're probably not even going to make all of your shots. So basically...your point is invalid.

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  • *facepalm* Well you obviously don't understand basic game mechanics

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  • You don't understand the game mechanics dim wit. The numbers don't round down or up just because we see whole numbers. Jon W. has said this himself. So no, in no way is there ever a situation in game where .04% benefits auto rifles.

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  • You do realize the numbers are actually decimals right? They don't round, that's just for the UI. Stop spreading misinformation.

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  • Thats what I just said, that they don't round up or down. You can continue to defend a ridiculous 0.04% buff.

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  • So what were you disagreeing with?

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  • I'm confused now. I just hate the supposed buff. It was negligible in every way.

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  • High fire rate autos are in a good place, I think they just wanted to let people know about the small tweaks even though they were tiny rather than applying them and not saying anything.

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  • Sorry Dexter...you're wrong...the school system has failed you

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  • Explain or I will assume you don't know what you're talking about

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  • This guy has been explaining it to you for post after post...I'm not wasting my breath and energy too just because you're special ed lol

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  • I'm assuming you don't know what you're talking about then

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  • I understand them just fine. You're just mad because I proved you wrong. The lowest precision damage we can see for an auto rifle is 16. So to get less than that, you would have to move out of your effective range to cause damage falloff. Not only that, but you would have to be at the PERFECT distance for the damage to be EXACTLY 15.378 + 15.378 (0.004) for EACH [b][u]HEADSHOT.[/u][/b] Do you see how incredibly unlikely that is? The only way that would work is if you knew exactly what range to stand at, and your target wasn't moving at all, AND you landed every single headshot. That would just never happen. Thus, your point is moot. Get over it.

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  • Edited by Dexter307: 12/28/2015 3:17:30 PM
    Landing headshots are easy. The buff makes it more powerful at specific ranges. There are many different ranges where body shots will take less shots to kill as well. You've been proven wrong, get over it.

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  • And if you think landing ALL headshots at long range with a Necrochasm is easy, then you're just stupid.

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