no tank class should ever have such a dominant ranged attack or a ranged attack at all in my opinion. If you want all the armour and want to tank damage then you loose ranged damage. its only fair. Otherwise you become a walking fortress raining down missiles of death everywhere.
its only fair. range dominant classes forgo protection. You cant have have a ranged class with the armour of a tank its unbalanced.
If it was up to me, and I think my idea may be very unpopular would be to increase the armour substantially of the sunbreaker while in super, literally make the titan a walking tank but remove the ability to throw the hammers, more like a lunging upper cut or smash, keep the sun spots. the increase in armour would balance out the agility a bladedancer gains. and while in super the sunbreaker buffs allies agility, recovery or whatever even maybe weapon handling.
that's my opinion anyway.....don't know if many would agree
English
-
Amazing suggestion, however, it falls under a similar problem encountered with the Warlocks novabomb. The sunbreaker is the only ranged attack they have and something like what you described would probably need to have a weaker attack than arc blade but have the ability to resist a couple of shotgun blasts or 3 sniper shots to the head and even then people would complain, it would get nerfed and we would be right back here