Vault of Glass: Overall good, but relies more on not dying from adds than actually fighting the bosses. 7/10
Crota's End: Shouldn't even be considered a raid, no teamwork needed at all, stupidly easy after the second week, hard mode did nothing but remove the chalice from Crota, overall should be considered a glorified strike. 2/10
King's Fall: Prefect blend of adds, dps, and mechanics. Requires heavy teamwork and communication. Jumping puzzles are annoying, but everything else makes up for it with ease. 9.5/10
English
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[quote]Crota's End: Shouldn't even be considered a raid, no teamwork needed at all, stupidly easy after the second week, hard mode did nothing but remove the chalice from Crota, overall should be considered a glorified strike. 2/10[/quote] It's a real shame the bridge section was never fixed because I absolutely demanded teamwork but few people every completed it legit (my team figured it out on the first night). A vast majority of people I played with (150 completions) had never completed the bridge or even theoretically knew how to complete it.
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I agree with this except vog was easily a 9 to a 9.5 it was epic in its time
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Not really The beginning of VOG is very boring. You're just defending a capture point in a way. Getting to the Templar is an enjoyable adventure, though short. Degending the Confluxes is decent fun, though kinda lackluster. The Oracle part is much too time consuming. The Templar is a damn good boss fight despite the omnidirectional shield. The Gorgon maze is enjoyable imo. Getting to the Gatekeeper is fun imo, though frustrating. The Gatekeeper is decent fun. Atheon himself is actually kind of boring, but the fight is enjoyable. All in all, I'd give it an 8.5/10. If the beginning were more fun, a 9/10.
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Perfect blend of mechanics? There's too many damn mechanics in KF lol