If you are bumping into aim assist frequently, then the issues are with your own technique. Although I rely heavily on the aim assist features in Destiny (it is the way that the game is made), I rarely have an issue with it.
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Not true. I can aim perfectly fine. I DO NOT need aim assist. It makes me miss shots because some enemy ( AI or human ) walks in my line off sight and my reticules starts following the new target. What u mean to say is, dont fight the aim assist but go along with it. But the challenge for me has always been to do it myself. So it annoys me so much, that i wont buy the Taken King DLC until they get it fixed. I dont mind people using it, but it should be an OPTION. BTW, "I rarely have an issue with it.", so even somebody like u, that rely on it have issues with it. Let alone somebody that has played fps on consoles for over 15 years.
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[quote]BTW, "I rarely have an issue with it.", so even somebody like u, that rely on it have issues with it. Let alone somebody that has played fps on consoles for over 15 years.[/quote] All console-based shooting games have aim assist, even the ones that you think have not. BUNGIE cannot turn off aim-assits, because aim-assist is at the heart of Destiny. How do you think that your machine gun becomes more accurate the long that it is fired, or that side-arm which has a brief period of bonus accuracy when sitching to it? It is aim-assist. The issues that you have with aim assist, I used to have years ago, when I first started playing CoD on colsoles. It would wind me up something rotten, until I reverese-engineered my technique. It turns out that I was taking too long to aim, and fighting against the aim-assist, rather than working with it. The querstion that you have to ask youerself, why are you selective about what you will shoot at? A target is a target, aim for evenrything, instead of waiting for that one shot, as you are.
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Edited by o0WicKeT0o: 11/20/2015 8:11:45 PMYour concept is flawed in that in an engagement, sometimes their are Primary and Secondary targets. Aim assist is flawed in that it doesn't differentiate between the two... 2 enemies are in a room, you enter the room (Or vise versa). The first enemy sees you, you see him, and you engage eachother. He is the Primary target because he is currently dealing damage to you. He has the highest probability of killing you so you must kill him first. Lets say you are ahead in the DPS race, 1-2 more shots and he's dead, where as he has 3-4 more shots to kill you. All of the sudden another target who is not engaging you (the Secondary target) crosses paths with your line of fire on the Primary target. This causes your crosshair to drift, out of your control, off of the Primary target and onto the Secondary. In effect causing 1-2 shots, that should have killed the Primary, to miss both targets or hit the Secondary. If you go with the flow of the game, as you say, and switch to engage the Secondary target, as aim assist is telling you to, you are certainly going to be killed by the Primary. If you reaquire the Primary, by now you have most likely lost the upper hand. In effect, increasing the likelyhood of your death, a trade (killing each other), or even if you do still kill him first and live; you have lost too much HP to win the DPS race with the Secondary target. Because now he has to land 1-2 shots where you have to land 6. Even if you get 3-4 shots in before the Secondary acquires you, many times it's not enough. I've been playing FPS all my life, I grew up playing Counter Strike competitively for many years. Which is a game without aim assist. We trained on this concept of Identifying your Primary Target to clutch low body situations. Such as pulling out a 1v2 or 1v3. Many times aim assist has been detrimental to my ability to pull out these kinds of situations. Aim assist is everything that is wrong with FPS games today. Enabling the unskilled and skilled alike. Making shots that should have missed, hit their targets. And sometimes making shots that should have hit, miss. Any way you spin it, it tampers with the integrity of the game. Especially in competitive PvP scenarios.