Echo Chamber is terrible, especially if you get it on heroic. 30+ minutes normally with two randoms who have no idea how the mechanics work and don't provide cover or clear adds for the orb carrier. Honestly I see guys trying to run through the cyclopses and Devil Walker tank with the orb trying to tank all that fire to open the final door, lol. Normally at least one person quits at some point and then after all that the boss drops you 2 stinking 270 blues.
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Let the nightstalker run the relic
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Echo chamber-orb-nightstalker-vanish in smoke When carrying the orb, your melee and grenade recharge super quick so basically if you throw smoke and go invis, by the time invis wears off you can go invis again. I discovered this myself and it is an awesome, quick strategy.
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I like echo chamber except when both teammates leave on me or stay afk, how tf am I supposed to do this by myself? And screw waiting 15 minutes for bungie to send me some reinforcements
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15mins, that's nothing, I loaded into the Undying Mind the other day, the 2 guys dance then leave, so I'm like, fvck you, solo my way to the Boss, takes about 45 minutes on my own, then wait 15 more minutes for some help with the boss, nothing, 1hr in total, no back up, to say I rage quit was an understatement, lucky I don't live near Bungie Studios because......
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You know, it's a tough strike on heroic, but I wish more strikes were like it. It has completely different characteristics than all the rest. Every other strike is shoot as much as possible, the end. This one actually requires you to play as a team. Very refreshing IMO.
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EXACTLY!! I always make it my obligation to grab the orb at the end and wait until they kill everything first. Otherwise, it's a complete waste.