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7/26/2015 6:00:38 PM
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As described? No. I see no reason for shields to be tied to helmets, or even subclasses. Just means you likely have to sacrifice light/favorite perks/playing style if you want to swap shields. Admittedly though, I don't have a much better solution. I'll be the broken record in the room and say it: why not follow Borderlands on this one? Make shields a new item type, equippable in a new slot. Everyone would start with a balanced shield (like ye ol' ghost shell). Efficacy of elemental shields could depend on the tier (standard 5% up to 20% at exotic or something?). Foundries could get into as well, making shields that have various effects. How about a balanced shield that reduces your general defense by 10%, but increases your melee defense by 10/20%? Or one that turns you briefly invisible when hit by your weak element (with cool down obviously)? Shields should add more versatility, not lock you out of options already available.
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  • I quoted your idea on the main post. I'm liking it the more I think about it.

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  • I like the idea of making it a different item that can be equipped. In response to your first sentence, it would not sacrifice anything else. It will not be connected to any other perks or light. It's completely separate and offers further specialization of playstyle. Imagine this, you have a helmet that has a column of perks in the very beginning (new column from the rest) and allows the choice of either Neutral shield or Void shield for a starting effectiveness of 2%. Then the other items have additional perks that increase this effectiveness no matter what element shield you have. So arms = 2%, chest= 5%, and legs = 4%. You gain a total of 13% resistance vs Solar and Arc damage but receive proportionately the same with Void damage. Again, I like your method of making it a separate item all together though. Could be like gems. But I still would like it attached to gear in some fashion.

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  • This example helmet would only have standard and void options then, if I'm reading this correctly? Or do you mean helmets could switch between all elements? The way I'm reading it, If I want an element other than void in this example, I have to switch helms. Well crap, my only non-void helm is garbage. For proper preparedness, I'd now need to keep (and find in the first place!) each element for each helm I like. Too much RNG for my taste, and those nine helm slots would fill up incredibly fast. I could see other equipment coming into play if you basically have a shield stat (similar to int/disc/str).

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  • Allowing the ability to have all of them on a single helmet. Some helmets could be limited to 1 or 2 depending on it's overall capabilities. Plus, the chance to have a single helmet with varying options. So you may have 2 of The Ram, but 1 has Neutral and Void shields while the other has Solar and Arc. I was kind of looking at indirectly increasing variety in loot in the game. But I prefer your method of completely separating it into another piece of gear.

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  • Increased loot variety would be nice, except for how damned rare loot is in this game, haha. Not to mention the time and materials it takes to fully level just one item. If loot was more like (Are you ready? Here it comes.) Borderlands, your system would be perfectly applicable. The shields-as-items as I think about it though would be a more comprehensive system; beyond enabling elements, shields would become an actual gameplay factor. You'd have your standard balanced and elemental shields, strongest at reducing incoming damage. Then you'd have more complex shields that have access to an array of shield perks (in trees similar to most items), but are generally more vulnerable. That would take a considerable amount of design work though, and I feel like I've derailed from the original thread topic.

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  • Allowing the ability to have all of them on a single helmet. Some helmets could be limited to 1 or 2 depending on it's overall capabilities. Plus, the chance to have a single helmet with varying options. So you may have 2 of The Ram, but 1 has Neutral and Void shields while the other has Solar and Arc. I was kind of looking at indirectly increasing variety in loot in the game. But I prefer your method of completely separating it into another piece of gear.

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  • Edited by murmelfuchs: 7/26/2015 6:02:51 PM
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