Lower fire rates on many of the weapons in Destiny would more than likely be enough to stop players from abusing certain weapons. The extra time a player would have to take in order to aim for consistent precision shots would add that much extra time to kill for weapons that currently kill way to fast.
I personally don't feel that the damage drop needs to really be changed on most weapons (well, not decreased anyways); if a player wants to hit a target at a range, they should be able to, but with careful aiming. The one thing that I find detracts from Thorn and TLW's balance is the fact that you can essentially spam them across the map currently, you don't really need to aim very carefully to make sure those shots hit (let alone precision hits).
This also applies to other specific weapons (AR's were originally similar to how Thorn/TLW and pulse rifles are now; relatively high fire rates + extreme precision), but I won't get into those weapons in this thread.
Honestly, most of the other hand cannons seem fine overall and the changes to Hawkmoon seem fine (as long as the general hand cannon changes don't go into effect).
Some other changes could be made too; things like removing perfect balance from TLW/Thorn (maybe even Thorn's range perk) etc.
Overall I don't find it's the range that makes these weapons broken, so much as their fire rates combined with their long range accuracy (again, players should be able to aim, hit and do damage at a good distance, especially considering how small most of Destiny's pvp maps are, but they should have to aim somewhat carefully too)
Post any other ideas you have for balance too! I just don't think that messing with the damage directly is the correct way of balancing currently.
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Edited by rAGExCORE: 7/19/2015 4:29:16 PM[quote]Lower fire rates on many of the weapons in Destiny would more than likely be enough to stop players from abusing certain weapons. The extra time a player would have to take in order to aim for consistent precision shots would add that much extra time to kill for weapons that currently kill way to fast. I personally don't feel that the damage drop needs to really be changed on most weapons (well, not decreased anyways); if a player wants to hit a target at a range, they should be able to, but with careful aiming. The one thing that I find detracts from Thorn and TLW's balance is the fact that you can essentially spam them across the map currently, you don't really need to aim very carefully to make sure those shots hit (let alone precision hits). This also applies to other specific weapons (AR's were originally similar to how Thorn/TLW and pulse rifles are now; relatively high fire rates + extreme precision), but I won't get into those weapons in this thread. Honestly, most of the other hand cannons seem fine overall and the changes to Hawkmoon seem fine (as long as the general hand cannon changes don't go into effect). Some other changes could be made too; things like removing perfect balance from TLW/Thorn (maybe even Thorn's range perk) etc. Overall I don't find it's the range that makes these weapons broken, so much as their fire rates combined with their long range accuracy (again, players should be able to aim, hit and do damage at a good distance, especially considering how small most of Destiny's pvp maps are, but they should have to aim somewhat carefully too) Post any other ideas you have for balance too! I just don't think that messing with the damage directly is the correct way of balancing currently.[/quote] I think thorn is kind of annoying. I am pretty Damn good with it and I still hate that it's essentially a sniper rifle with a burn. I feel forced into using this one weapon. It kills too quickly so other weapons barely Compete with it. The Last word is just a cool gun but it also should not posses the range of a sniper. Close to medium range is cool and a damage fall off at long range is essential. Also an accuracy Nerf for range is essential, forces the hand cannon to be played the way it should be played. Gives the game a more situational feel I guess. But I won't fully judge that until after the patch. I want to see what works and what doesn't.