As a top 30 player, ive played ALOT of Crucible and can without a doubt say that KackisHD put it perfectly. The glaring problem is the lack of variety that the Bungie balance team has introduced, when their actual goal was to achieve variety. Autos are underpowered, over this month of trials, i kid you not, i have never EVER encountered a single auto, and for good reason. They simply have no place in the meta, their TTK is far too long and they are countered by many greater alternatives in all situations in PvP.
The most balanced weapons in the Crucible at the moment are pulse rifles, their damage and range fits their role perfectly, with the Strangers Rifle and Red Death being perfect examples of viable guns without being broken.
The exotic hand cannons aren't as broken as everyone thinks; they're simply not working as intended. TLWs range stat is absolutely in no way indicative of the guns actual range/damage dropoff. You can also get the hip fire precision damage bonus while aiming down sights, which is a HUGE issue when dealing with ease of use and TTK. Often times using the Thorn i will get the final round bonus proccing at the beginning of the clip, as well as the second last and last bullet, making the amount of damage dealt in one clip absolutely horrifying. If the guns actually matched their stat trees and ability descriptions they would still be extremely strong, just not broken OP as they are now.
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Top 30! Teach me your ways Masa :) Perfectly said by OP; AR is the bread and butter of primary weapons, also its so much fun to use, when compared to other primaries( personal opinion). Hopefully bungie with balance it out in the next update/ DLC. Cheers
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Spot on.
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i've never played a shooter that had assault rifles with less range than pistols
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Never played the original Halo?
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As i recall the pistol in halo was never supposed to be that powerful. the code was changed at the last minute as a joke on the behest of one of the lead programmers. which is why the pistol was nerfed in later iterations of the series.