Whenever I go on PvP (which is rarely, you'll see why), I normally see hunters and warlocks on the enemy team and on my own. I play through a match and normally it ends with me being mad at the enemy team because I died normally too often because of their abilities. I'm pretty sure that a large few of people are saying "Big Wup, you probably suck at crucible", that isn't true. I can normally go pretty positive in crucible with just using either my High impact pulse rifle (I'm not talking about Red Death), Hardlight (when there wasn't a auto rifle nerf), or a scout rifle. I'm a titan and I feel that I am way too inefficient in Crucible. Sure in control if I can get lucky and catch the enemy off guard, I can kill them with my fist of havoc with ease, but that's very rare to happen, and my shield only stays in one location and can't kill anything, and some of it's perks are reliant on damage,(gift of the Void). Not everyone is dumb enough to shoot bullets at a bubble to see it pop so it's not really helpful. Meanwhile the hunters and warlock's abilities are easily mobile and can easily get multiple kills. Yes nova bomb depends on the situation too, but a warlock doesn't need to get in the range of a shotgun to use it.
Now back to the purpose of this post, Titans are way too outclassed in crucible. Everything from their grenades, to their melee. I'll start with the grenades. The titans only get one grenade that does a substantial and that's the Lightning grenade. Every other grenade basically sucks for it. The flash grenade is such a small damage radius to do a lot of damage with a flash effect that barely seems to do anything well. I can get a grenade perfectly in a room and just run in half a second and they seem to know right where I am and shoot me down. The flash seems to only last for a second for them but it lasts about 3-5 seconds for me if I get a grenade to bounce of a teammate who runs right in front of the grenade. Suppression grenade is in the same boat except in the effect of how long but that grenade is so easily dodged by other classes. The Magnetic grenade is a sticky yes, but I've seen it stick to a hunter and it just falls off randomly while the hunter's sticky grenade can be half a foot away from my guy and still stick. Magnetic grenades have a awful stickyness, or magnetism. The melee is so obvious of why it gets out classed. both of the other classes have a more distant melee. The titan has a shoulder bash but that needs to be charged and sometimes doesn't even hit if you are too high, yet your character will go straight for the head and just float a second and be left wondering how he missed that and where his/her target is. The warlock gets a force push that is constantly a distant melee and does the same damage regardless of how far he/she hits you. Plus sunsingers get a solar shield by hitting a player while a titan has to kill a player to get a force barrier. I will also say it isn't fair that you give a ability that is available on two classes but not a titan. How were expecting people to respond to it when they're a titan and they see people popping out of nowhere and killing them. Titans just slowly go up, a hunter can jump twice and change height easily, although warlocks got a bit ripped off too in the jump compartment except for blink. Lastly the supers are only good in few situations. A hunter can activate it's super and walk a couple of yards or meters and get a triple kill or more. Meanwhile a Warlock can launch a novabomb and kill people from how far away or use sunsinger and spam fusion grenades or fire bolt grenades with a shield after being killed. In short if Bungie is to add subclasses in any order the titan should get their sub-class first that can easily be used in pvp and pve. I would suggest a type of solar hammer. The guys at Bungie could just use the knight sword animation with a hammer and hammer sounds. This is an uneven battlefield that must be evened. Tell me what you think. (P.S. Red Death should also be like any other high impact pulse rifle and have the same firerate and impact)