So... You have a weapon with terrible range, terrible impact, a huge rate of fire (which means your stability/accuracy at any kind of range is terrible) and your TTK (time to kill) is at least double that of someone using a Hand Cannon or Pulse Rifle...
Run that by me again how that video is anything but actual proof as to how much hard work a High RoF AR is? :p
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Edited by HIGGZY420: 4/7/2015 7:04:14 AM13 damage times 16 rounds firing at 15 rounds a second is a long time to kill? And that's against a full armour spec titan. Wasn't that hard to do at all.
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This. Anything that takes a second or seconds to kill a target is less desirable than a one shot weapon.
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It's not terrible stability with the right perks. These weapons were meant to be smgs if bungie changed their name I'm sure more people eould give them a chance My silimars wrath has counter balance and perfect balance
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Mine had those perks too...the gun was still all over the place at a range that would give you the advantage over a shotgun.
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I think they are meant to be smgs and not used for mid range, they are shotgun stoppers
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lol So what you are saying is, they can kill someone with half a mag, from the same range that someone can one-shot you with a Felwinters Lie? Yeah... I'll stick with hand cannons and keeping those shotgunners at range thanks lol
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They weren't in one shot kill range yet. And of course keeping them farther is ideal but I purposely put my self in shotgun country for the purposes of the video
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lol you'd be surprised at how far the felwinters can one-shot someone...
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Edited by HIGGZY420: 4/8/2015 6:33:14 AMI have 3 of them lol solar arc and void lol their range is quite far. Its funny they nerf shotgun range and release felwinters at the same time lol