I do both raids 6 times a week between all my characters, I'd love to somehow get experience from all this, hell I'd love a reason just to do them even more. At this point I have three 32's and I'm just looking to collect weapons/armor and level them up before the next DLC. I'm also looking for ways to level up in Destiny without it getting TOO redundant.
I propose adding Raid Bounties to the Bountie Tracker, maybe 6 Vault Bounties and 6 Crota Bounties per week? 6 per day seems like a bit too much. Maybe those bounties become available upon beating each raid on hard mode.
Bungie shouldn't be against the idea because it's a very grind friendly idea. Give me things like "Carry 10 Relics in Vault of Glass" or "Defeat a Gatekeeper without taking damage", or "Defeat Atheon in 1 round", or "Kill Crota before he summons his Ogres" throw me like 3500-5000 experience for stuff like that.
These bounties could also force players to actually beat the raid without cheesing it. If 6 members of your fireteam are looking to get the Gatekeeper bounty they would all want to actually beat the raid instead of wiping and using self res to snipe.
While I obviously love my own idea, I do realize some issues could come up. People joining fireteams to get a bounty then bailing after they get it, or purposely wiping to farm a certain area (like with my hold 10 relic idea). But these issues exist all over Destiny anyways.
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It'd be cool to hear why people disagree.