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Destiny

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Edited by Indaren: 3/23/2015 11:24:23 AM
93

New Modifiers for PvE activities

I like these ideas and could see them implemented.

739

I like some of these ideas (comment which).

323

I don't like most of these ideas (comment which).

121

I like, but have more suggestions (comment below).

15

Modifiers are a challenging way of reliving old story missions and weekly strikes all over again. However after having the same modifiers rotating for over the past 7 months, (Heroic, Nightfall, Angry, Epic, Juggler, Lightswitch, X Burn,... ) I'd like to suggest new modifiers (sort of) to add an extra dimension to daily and weekly activities. Most of the following are based off of Halo Skulls (modifiers). [u]Activity modifiers:[/u] [b]Nightfall:[/b] Obviously this modifier already exists, from now on this modifier will be introduced in Daily Story activities. [u]Guardian modifiers:[/u] [b]Kinetic Burn:[/b] Kinetic damage from all sources increased. [b]Orbital Lock:[/b] Movement tracker disabled. [b]Shortage:[/b] All ammo packs contain half ammo. [b]Deadeye:[/b] Aim Assist diabled for all weapons. [b]Siphon:[/b] Shields only regenerate by melee attacking enemies. By Acceptance: [b]Glass Eye:[/b] Aiming down weapons is disabled. By DarkHeartedI: [b]Fading Light:[/b] Generating Orbs of Light is disabled. [u]Darkness modifiers:[/u] [b]Survival:[/b] Enemy AI increased. Fallen, Hive and Cabal will seek more cover and are able to fire from behind cover. Vex will teleport more aggressively and are able to flank you/end up behind you. Hive Knights and Ogres berserk more often. [b]Danger Close:[/b] Fallen Dregs and Vex Hobgoblins spam grenades as if they were Sunsingers. Cabal Psions are now able to throw Solar damage grenades. Enemy grenade blast radius and damage tripled. [b]Exalted:[/b] All enemies encountered are Majors. [b]Overshield:[/b] All enemy shields can absorb double damage. [b]Firepower:[/b] Pike Dregs or Interceptor Psions may be encountered in this activity. Their vehicles can not be boarded. [b]Levitate:[/b] Fallen Shanks, Hive Wizards and Vex Harpies are able to take to the air. [b]Resurrection:[/b] Hive Wizards can resurrect slain Hive. [b]BTDBMOTF:[/b] Adds insulting dialogue to enemies. Tier 2 enemies can teabag fallen guardians. Edit: To clarify these are just individual suggestions. They won't all appear in the same activity. Edit: Added some player submitted modifiers from the replies.

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  • Edited by gcw0068: 3/22/2015 11:55:24 PM
    No revives until checkpoint If a guardian in your team dies, you have 30 seconds to revive them (extreme nightfall) Friendly fire No supers No sparrows All enemies are 2 levels above you Less primary ammo Less secondary ammo No heavy ammo Shields do not regenerate (or only on melee) No shields (only the red portion of health) No synthesis

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